Initial commit
This commit is contained in:
88
engines/immortal/room.cpp
Normal file
88
engines/immortal/room.cpp
Normal file
@@ -0,0 +1,88 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "immortal/room.h"
|
||||
|
||||
namespace Immortal {
|
||||
|
||||
Room::Room(uint8 x, uint8 y, RoomFlag f)
|
||||
: _xPos(x)
|
||||
, _yPos(y)
|
||||
, _flags(f)
|
||||
, _candleTmp(0)
|
||||
, _randomSource("Immortal") {
|
||||
}
|
||||
|
||||
void Room::addMonster() {
|
||||
//_monsters->push_back(new Monster());
|
||||
}
|
||||
|
||||
void Room::removeMonster() {
|
||||
//_monsters->pop_back();
|
||||
}
|
||||
|
||||
void Room::addObject() {
|
||||
//_objects->push_back(new Object());
|
||||
}
|
||||
|
||||
void Room::removeObject() {
|
||||
//_objects->pop_back();
|
||||
}
|
||||
|
||||
Common::Array<Monster> Room::getMonsterList() {
|
||||
return _monsters;
|
||||
}
|
||||
|
||||
Common::Array<Object> Room::getObjectList() {
|
||||
return _objects;
|
||||
}
|
||||
|
||||
void Room::getXY(uint16 &x, uint16 &y) {
|
||||
x <<= 2;
|
||||
y <<= 2;
|
||||
}
|
||||
|
||||
void Room::getCell(uint16 &x, uint16 &y) {
|
||||
x >>= 3;
|
||||
y >>= 3;
|
||||
}
|
||||
|
||||
void Room::setHole() {}
|
||||
|
||||
void Room::drawContents(uint16 vX, uint16 vY) {
|
||||
flameDrawAll(vX, vY);
|
||||
//sparkDrawAll();
|
||||
//bulletDrawAll();
|
||||
//genSpriteDrawAll();
|
||||
//loop over monsters and draw each
|
||||
//loop over objects and draw each
|
||||
//doorDrawAll();
|
||||
}
|
||||
|
||||
bool Room::getWideWallNormal(uint8 x, uint8 y, uint8 xPrev, uint8 yPrev, int id, int spacing) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Room::getWallNormal(uint8 x, uint8 y, uint8 xPrev, uint8 yPrev, int id) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace Immortal
|
||||
Reference in New Issue
Block a user