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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "illusions/illusions.h"
#include "illusions/threads/abortablethread.h"
#include "illusions/input.h"
#include "illusions/time.h"
namespace Illusions {
// AbortableThread
AbortableThread::AbortableThread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags,
uint32 scriptThreadId, byte *scriptCodeIp)
: Thread(vm, threadId, callingThreadId, notifyFlags), _scriptThreadId(scriptThreadId),
_scriptCodeIp(scriptCodeIp), _status(1) {
_type = kTTAbortableThread;
_sceneId = _vm->getCurrentScene();
_vm->_input->discardEvent(kEventAbort);
}
int AbortableThread::onUpdate() {
if (_status != 1 || _pauseCtr < 0)
return kTSTerminate;
if (_vm->_input->pollEvent(kEventAbort)) {
_vm->_threads->killThread(_scriptThreadId);
++_pauseCtr;
_vm->startTempScriptThread(_scriptCodeIp, _threadId, 0, 0, 0);
_status = 2;
return kTSSuspend;
}
return kTSYield;
}
} // End of namespace Illusions

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ILLUSIONS_ABORTABLETHREAD_H
#define ILLUSIONS_ABORTABLETHREAD_H
#include "illusions/thread.h"
namespace Illusions {
class IllusionsEngine;
class AbortableThread : public Thread {
public:
AbortableThread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags,
uint32 scriptThreadId, byte *scriptCodeIp);
int onUpdate() override;
public:
int _status;
byte *_scriptCodeIp;
uint32 _scriptThreadId;
};
} // End of namespace Illusions
#endif // ILLUSIONS_ABORTABLETHREAD_H

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "illusions/duckman/illusions_duckman.h"
#include "illusions/threads/causethread_duckman.h"
#include "illusions/actor.h"
#include "illusions/input.h"
namespace Illusions {
// CauseThread_Duckman
CauseThread_Duckman::CauseThread_Duckman(IllusionsEngine_Duckman *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags,
uint32 triggerThreadId)
: Thread(vm, threadId, callingThreadId, notifyFlags), _vm(vm), _triggerThreadId(triggerThreadId), _flag(false) {
_type = kTTCauseThread;
_sceneId = _vm->getCurrentScene();
}
int CauseThread_Duckman::onUpdate() {
if (_flag) {
if (_vm->getCurrentScene() == _sceneId) {
Control *cursorCursor = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID);
cursorCursor->appearActor();
_vm->_input->discardEvent(kEventLeftClick);
}
return kTSTerminate;
} else {
_sceneId = _vm->getCurrentScene();
Control *cursorCursor = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID);
cursorCursor->disappearActor();
_vm->_input->discardEvent(kEventLeftClick);
_vm->startScriptThread(_triggerThreadId, _threadId);
_flag = true;
return kTSSuspend;
}
}
} // End of namespace Illusions

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ILLUSIONS_CAUSETHREAD_DUCKMAN_H
#define ILLUSIONS_CAUSETHREAD_DUCKMAN_H
#include "illusions/thread.h"
namespace Illusions {
class IllusionsEngine_Duckman;
class CauseThread_Duckman : public Thread {
public:
CauseThread_Duckman(IllusionsEngine_Duckman *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags,
uint32 triggerThreadId);
int onUpdate() override;
public:
IllusionsEngine_Duckman *_vm;
bool _flag;
uint32 _triggerThreadId;
};
} // End of namespace Illusions
#endif // ILLUSIONS_CAUSETHREAD_DUCKMAN_H

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "illusions/illusions.h"
#include "illusions/threads/scriptthread.h"
#include "illusions/scriptopcodes.h"
namespace Illusions {
// ScriptThread
ScriptThread::ScriptThread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags,
byte *scriptCodeIp, uint32 value8, uint32 valueC, uint32 value10)
: Thread(vm, threadId, callingThreadId, notifyFlags), _scriptCodeIp(scriptCodeIp), _value8(value8),
_valueC(valueC), _value10(value10), _sequenceStalled(0) {
_type = kTTScriptThread;
_sceneId = _vm->getCurrentScene();
}
int ScriptThread::onUpdate() {
OpCall opCall;
opCall._result = kTSRun;
opCall._callerThreadId = _threadId;
while (!_terminated && opCall._result == kTSRun) {
loadOpcode(opCall);
execOpcode(opCall);
_scriptCodeIp += opCall._deltaOfs;
}
if (_terminated)
opCall._result = kTSTerminate;
return opCall._result;
}
void ScriptThread::loadOpcode(OpCall &opCall) {
if (_vm->getGameId() == kGameIdDuckman) {
opCall._op = _scriptCodeIp[0] & 0x7F;
opCall._opSize = _scriptCodeIp[1];
opCall._threadId = _scriptCodeIp[0] & 0x80 ? _threadId : 0;
} else {
opCall._op = _scriptCodeIp[0];
opCall._opSize = _scriptCodeIp[1] >> 1;
opCall._threadId = _scriptCodeIp[1] & 1 ? _threadId : 0;
}
opCall._code = _scriptCodeIp + 2;
opCall._deltaOfs = opCall._opSize;
}
void ScriptThread::execOpcode(OpCall &opCall) {
_vm->_scriptOpcodes->execOpcode(this, opCall);
}
} // End of namespace Illusions

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ILLUSIONS_SCRIPTTHREAD_H
#define ILLUSIONS_SCRIPTTHREAD_H
#include "illusions/thread.h"
namespace Illusions {
class IllusionsEngine;
struct OpCall;
class ScriptThread : public Thread {
public:
ScriptThread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags,
byte *scriptCodeIp, uint32 value8, uint32 valueC, uint32 value10);
int onUpdate() override;
public:
int16 _sequenceStalled;
byte *_scriptCodeIp;
uint32 _value8;
uint32 _valueC;
uint32 _value10;
void loadOpcode(OpCall &opCall);
void execOpcode(OpCall &opCall);
};
} // End of namespace Illusions
#endif // ILLUSIONS_SCRIPTTHREAD_H

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "illusions/illusions.h"
#include "illusions/threads/talkthread.h"
#include "illusions/actor.h"
#include "illusions/dictionary.h"
#include "illusions/input.h"
#include "illusions/resources/talkresource.h"
#include "illusions/screentext.h"
#include "illusions/sound.h"
#include "illusions/time.h"
namespace Illusions {
// TalkThread
TalkThread::TalkThread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags,
int16 duration, uint32 objectId, uint32 talkId, uint32 sequenceId1, uint32 sequenceId2,
uint32 namedPointId)
: Thread(vm, threadId, callingThreadId, notifyFlags), _objectId(objectId), _talkId(talkId),
_sequenceId1(0), _sequenceId2(0) {
_type = kTTTalkThread;
if (sequenceId1 && _vm->_dict->getObjectControl(objectId)) {
_sequenceId1 = sequenceId1;
_sequenceId2 = sequenceId2;
}
if (!callingThreadId)
_sequenceId2 = 0;
_namedPointId = namedPointId;
if (duration)
_status = 1;
else if (_vm->checkActiveTalkThreads())
_status = 2;
else
_status = 3;
_flags = 0x0E;
_durationMult = _vm->clipTextDuration(_vm->getSubtitleDuration());
_textDuration = _durationMult;
_defDurationMult = _vm->clipTextDuration(240);
_textStartTime = 0;
_textEndTime = 0;
_textDurationElapsed = 0;
_entryText = nullptr;
_currEntryText = nullptr;
_voiceDurationElapsed = 0;
_voiceDuration = duration;
_voiceStartTime = getCurrentTime();
_voiceEndTime = _voiceStartTime + duration;
_entryTblPtr = nullptr;
if (callingThreadId) {
Thread *callingThread = _vm->_threads->findThread(callingThreadId);
if (callingThread)
_sceneId = callingThread->_sceneId;
}
}
int TalkThread::onUpdate() {
TalkEntry *talkEntry;
switch (_status) {
case 1:
if (isTimerExpired(_voiceStartTime, _voiceEndTime)) {
if (_vm->checkActiveTalkThreads())
_status = 2;
else
_status = 3;
}
return kTSYield;
case 2:
if (_vm->checkActiveTalkThreads())
return kTSYield;
_status = 3;
// fall through
case 3:
talkEntry = getTalkResourceEntry(_talkId);
_flags = 0;
_currEntryText = nullptr;
_entryText = talkEntry->_text;
_entryTblPtr = talkEntry->_tblPtr;
if (_sequenceId1) {
_pauseCtr = 0;
} else {
_flags |= 2;
_flags |= 1;
}
if (_vm->isSoundActive()) {
if (!_vm->_soundMan->cueVoice((char*)talkEntry->_voiceName) && !_durationMult)
_durationMult = _defDurationMult;
} else {
_flags |= 4;
if (_durationMult == 0)
_durationMult = _defDurationMult;
}
if (_objectId == 0 || _durationMult == 0)
_flags |= 8;
_status = 4;
// fall through
case 4:
if (!(_flags & 4) && !_vm->_soundMan->isVoiceCued())
return kTSYield;
_status = 5;
// fall through
case 5:
if (!(_flags & 8))
refreshText();
if (!(_flags & 2)) {
Control *control = _vm->_dict->getObjectControl(_objectId);
control->startTalkActor(_sequenceId1, _entryTblPtr, _threadId);
}
if (!(_flags & 4)) {
int16 panX = 0;
if (_namedPointId) {
Common::Point pt = _vm->getNamedPointPosition(_namedPointId);
panX = _vm->convertPanXCoord(pt.x);
}
_vm->_soundMan->startVoice(255, panX);
}
_vm->_input->discardEvent(kEventSkip);
_status = 6;
return kTSYield;
case 6:
if (!(_flags & 4) && !_vm->_soundMan->isVoicePlaying())
_flags |= 4;
if (!(_flags & 8) && isTimerExpired(_textStartTime, _textEndTime)) {
_vm->_screenText->removeText();
if (_entryText && *_entryText) {
refreshText();
_vm->_input->discardEvent(kEventSkip);
} else {
_flags |= 8;
}
}
if ((_flags & 4) && (_flags & 8)) {
if (_sequenceId2) {
Control *control = _vm->_dict->getObjectControl(_objectId);
control->startSequenceActor(_sequenceId2, 2, 0);
}
if (_sequenceId1) {
Control *control = _vm->_dict->getObjectControl(_objectId);
control->clearNotifyThreadId2();
}
_flags |= 2;
}
//#define DEBUG_SPEEDUP_TALK
#ifdef DEBUG_SPEEDUP_TALK
if (true) {
#else
if (_objectId && _vm->_input->pollEvent(kEventSkip)) {
#endif
if (!(_flags & 8)) {
_vm->_screenText->removeText();
if (_entryText && *_entryText)
refreshText();
else
_flags |= 8;
}
if (_flags & 8) {
if (!(_flags & 4)) {
_vm->_soundMan->stopVoice();
_flags |= 4;
}
if (!(_flags & 2)) {
if (_sequenceId2) {
Control *control = _vm->_dict->getObjectControl(_objectId);
control->startSequenceActor(_sequenceId2, 2, 0);
}
if (_sequenceId1) {
Control *control = _vm->_dict->getObjectControl(_objectId);
control->clearNotifyThreadId2();
}
_flags |= 2;
}
}
}
if ((_flags & 8) && (_flags & 2) && (_flags & 4)) {
_vm->_input->discardEvent(kEventSkip);
_status = 7;
return kTSTerminate;
}
return kTSYield;
case 7:
if (!(_flags & 2)) {
if (_sequenceId2) {
Control *control = _vm->_dict->getObjectControl(_objectId);
control->startSequenceActor(_sequenceId2, 2, 0);
}
if (_sequenceId1) {
Control *control = _vm->_dict->getObjectControl(_objectId);
control->clearNotifyThreadId2();
}
_flags |= 2;
}
if (!(_flags & 8)) {
_vm->_screenText->removeText();
_flags |= 8;
}
if (!(_flags & 4)) {
_vm->_soundMan->stopVoice();
_flags |= 4;
}
return kTSTerminate;
default:
break;
}
return kTSTerminate;
}
void TalkThread::onSuspend() {
switch (_status) {
case 1:
_voiceDurationElapsed = getDurationElapsed(_voiceStartTime, _voiceEndTime);
_status = 7;
break;
case 4:
_vm->_soundMan->stopCueingVoice();
_status = 7;
break;
case 6:
case 7:
if (!(_flags & 4)) {
_vm->_soundMan->stopVoice();
_flags |= 4;
}
if (!(_flags & 8)) {
_vm->_screenText->removeText();
_flags |= 8;
}
_status = 7;
break;
default:
_status = 7;
break;
}
}
void TalkThread::onPause() {
switch (_status) {
case 1:
_voiceDurationElapsed = getDurationElapsed(_voiceStartTime, _voiceEndTime);
break;
case 4:
_vm->_soundMan->stopCueingVoice();
break;
case 6:
case 7:
if (!(_flags & 4)) {
_vm->_soundMan->pauseVoice();
}
if (!(_flags & 8)) {
_textDurationElapsed = getDurationElapsed(_textStartTime, _textEndTime);
}
break;
default:
break;
}
}
void TalkThread::onUnpause() {
switch (_status) {
case 1:
_voiceStartTime = getCurrentTime();
if (_voiceDuration <= _voiceDurationElapsed) {
_voiceDurationElapsed = 0;
_voiceEndTime = _voiceStartTime;
} else {
_voiceDurationElapsed = 0;
_voiceEndTime = _voiceStartTime + _voiceDuration - _voiceDurationElapsed;
}
break;
case 4:
if (_vm->isSoundActive()) {
TalkEntry *talkEntry = getTalkResourceEntry(_talkId);
_vm->_soundMan->cueVoice((char*)talkEntry->_voiceName);
}
break;
case 6:
if (!(_flags & 4)) {
_vm->_soundMan->unpauseVoice();
}
if (!(_flags & 8)) {
_textStartTime = getCurrentTime();
if (_textDuration <= _textDurationElapsed) {
_textDurationElapsed = 0;
_textEndTime = _textStartTime;
} else {
_textDurationElapsed = 0;
_textEndTime = _textStartTime + _textDuration - _textDurationElapsed;
}
}
break;
default:
break;
}
}
void TalkThread::onTerminated() {
if (_status == 4) {
_vm->_soundMan->stopCueingVoice();
} else if (_status == 6) {
if (!(_flags & 4)) {
_vm->_soundMan->stopVoice();
_flags |= 4;
}
if (!(_flags & 8)) {
_vm->_screenText->removeText();
_flags |= 8;
}
if (!(_flags & 2)) {
if (_sequenceId2) {
Control *control = _vm->_dict->getObjectControl(_objectId);
control->startSequenceActor(_sequenceId2, 2, 0);
}
_flags |= 2;
}
}
}
void TalkThread::onKill() {
_callingThreadId = 0;
sendMessage(kMsgClearSequenceId1, 0);
sendMessage(kMsgClearSequenceId2, 0);
}
uint32 TalkThread::sendMessage(int msgNum, uint32 msgValue) {
switch (msgNum) {
case kMsgQueryTalkThreadActive:
if (_status != 1 && _status != 2)
return 1;
break;
case kMsgClearSequenceId1:
_sequenceId1 = 0;
_flags |= 3;
break;
case kMsgClearSequenceId2:
_sequenceId2 = 0;
break;
default:
break;
}
return 0;
}
void TalkThread::refreshText() {
_currEntryText = _entryText;
int charCount = insertText();
uint32 duration = _durationMult;
if (charCount < 80) {
duration = _durationMult * charCount / 80;
if (duration < 25 * _durationMult / 100)
duration = 25 * _durationMult / 100;
if (duration < 60)
duration = 60;
}
_textDuration = duration;
_textStartTime = getCurrentTime();
_textEndTime = _textStartTime + _textDuration;
}
int TalkThread::insertText() {
debug("%08X %08X [%s]", _threadId, _talkId, debugW2I(_currEntryText));
WidthHeight dimensions;
_vm->getDefaultTextDimensions(dimensions);
uint16 *outTextPtr;
_vm->_screenText->insertText(_currEntryText, 0x120001, dimensions,
Common::Point(0, 0), TEXT_FLAG_CENTER_ALIGN, 0, 0, 0, 0, 0, outTextPtr);
_entryText = outTextPtr;
Common::Point pt;
_vm->getDefaultTextPosition(pt);
_vm->_screenText->updateTextInfoPosition(pt);
int charCount = (_entryText - _currEntryText) / 2;
return charCount;
}
TalkEntry *TalkThread::getTalkResourceEntry(uint32 talkId) {
TalkEntry *talkEntry = _vm->_dict->findTalkEntry(talkId);
return talkEntry;
}
} // End of namespace Illusions

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ILLUSIONS_TALKTHREAD_H
#define ILLUSIONS_TALKTHREAD_H
#include "illusions/thread.h"
namespace Illusions {
class IllusionsEngine;
struct TalkEntry;
enum {
kMsgQueryTalkThreadActive = 0,
kMsgClearSequenceId1 = 1,
kMsgClearSequenceId2 = 2
};
class TalkThread : public Thread {
public:
TalkThread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags,
int16 duration, uint32 objectId, uint32 talkId, uint32 sequenceId1, uint32 sequenceId2,
uint32 namedPointId);
int onUpdate() override;
void onSuspend() override;
void onPause() override;
void onUnpause() override;
void onTerminated() override;
void onKill() override;
uint32 sendMessage(int msgNum, uint32 msgValue) override;
public:
//field0 dw
int _status;
uint _flags;
uint32 _textStartTime;
uint32 _textEndTime;
uint32 _textDuration;
uint32 _defDurationMult;
uint32 _textDurationElapsed;
uint32 _durationMult;
//field12 dw
uint32 _objectId;
uint32 _talkId;
uint32 _sequenceId1;
uint32 _sequenceId2;
byte *_entryTblPtr;
uint16 *_entryText;
uint16 *_currEntryText;
//field30 dd
uint32 _namedPointId;
uint32 _voiceStartTime;
uint32 _voiceEndTime;
uint32 _voiceDuration;
uint32 _voiceDurationElapsed;
void refreshText();
int insertText();
TalkEntry *getTalkResourceEntry(uint32 talkId);
};
} // End of namespace Illusions
#endif // ILLUSIONS_TALKTHREAD_H

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "illusions/duckman/illusions_duckman.h"
#include "illusions/threads/talkthread_duckman.h"
#include "illusions/actor.h"
#include "illusions/dictionary.h"
#include "illusions/input.h"
#include "illusions/resources/talkresource.h"
#include "illusions/screentext.h"
#include "illusions/sound.h"
#include "illusions/time.h"
namespace Illusions {
// TalkThread_Duckman
TalkThread_Duckman::TalkThread_Duckman(IllusionsEngine_Duckman *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags,
uint32 objectId, uint32 talkId, uint32 sequenceId1, uint32 sequenceId2)
: Thread(vm, threadId, callingThreadId, notifyFlags), _vm(vm), _objectId(objectId), _talkId(talkId) {
_type = kTTTalkThread;
if ((sequenceId1 & 0xFFFF0000) == 0x60000) {
_sequenceId1 = sequenceId1;
_sequenceId2 = sequenceId2;
_namedPointId1 = 0;
_namedPointId2 = 0;
} else {
_sequenceId1 = 0;
_sequenceId2 = 0;
_namedPointId1 = sequenceId1;
_namedPointId2 = sequenceId2;
}
if (_vm->checkActiveTalkThreads())
_status = 1;
else
_status = 2;
_durationMult = _vm->clipTextDuration(_vm->_subtitleDuration);
_textDuration = _durationMult;
_defDurationMult = _vm->clipTextDuration(240);
_sceneId = _vm->getCurrentScene();
}
int TalkThread_Duckman::onUpdate() {
TalkEntry *talkEntry;
switch (_status) {
case 1:
if (_vm->checkActiveTalkThreads())
return kTSYield;
_status = 3;
// fall through
case 2:
talkEntry = getTalkResourceEntry(_talkId);
_flags = 0;
_currEntryText = nullptr;
_entryText = talkEntry->_text;
_entryTblPtr = talkEntry->_tblPtr;
if (_sequenceId1) {
_pauseCtrPtr = &_pauseCtr;
_pauseCtr = 0;
} else {
_pauseCtrPtr = nullptr;
_flags |= 2;
_flags |= 1;
}
if (_vm->isSoundActive()) {
if (!_vm->_soundMan->cueVoice((char*)talkEntry->_voiceName) && !_durationMult)
_durationMult = _defDurationMult;
} else {
_flags |= 4;
if (_durationMult == 0)
_durationMult = _defDurationMult;
}
if (_objectId == 0 || _durationMult == 0)
_flags |= 8;
_status = 3;
// fall through
case 3:
if (!(_flags & 4) && !_vm->_soundMan->isVoiceCued())
return kTSYield;
_status = 4;
// fall through
case 4:
if (!(_flags & 8) ) {
uint32 actorTypeId = _vm->getObjectActorTypeId(_objectId);
getActorTypeColor(actorTypeId, _color);
refreshText();
}
if (!(_flags & 2)) {
Control *control = _vm->_dict->getObjectControl(_objectId);
control->startTalkActor(_sequenceId1, _entryTblPtr, _threadId);
}
if (!(_flags & 4)) {
int16 panX = 0;
if (_flags & 1) {
if (_namedPointId2) {
panX = _vm->getNamedPointPosition(_namedPointId2).x;
panX = _vm->convertPanXCoord(panX);
}
} else {
Control *control = _vm->_dict->getObjectControl(_objectId);
panX = control->getActorPosition().x;
panX = _vm->convertPanXCoord(panX);
}
_vm->_soundMan->startVoice(255, panX);
}
_vm->_input->discardEvent(kEventSkip);
_status = 5;
return kTSYield;
case 5:
if (!(_flags & 4) && !_vm->_soundMan->isVoicePlaying())
_flags |= 4;
if (!(_flags & 8) && isTimerExpired(_textStartTime, _textEndTime)) {
_vm->_screenText->removeText();
if (_entryText && *_entryText) {
refreshText();
_vm->_input->discardEvent(kEventSkip);
} else {
_flags |= 8;
}
}
if (!(_flags & 2)) {
if (*_pauseCtrPtr < 0) {
++(*_pauseCtrPtr);
Control *control = _vm->_dict->getObjectControl(_objectId);
control->startSequenceActor(_sequenceId2, 2, 0);
_flags |= 2;
}
}
if (_objectId && _vm->_input->pollEvent(kEventSkip)) {
if (!(_flags & 8)) {
_vm->_screenText->removeText();
if (_entryText && *_entryText)
refreshText();
else
_flags |= 8;
}
if (_flags & 8) {
if (!(_flags & 4)) {
_vm->_soundMan->stopVoice();
_flags |= 4;
}
if (!(_flags & 2)) {
Control *control = _vm->_dict->getObjectControl(_objectId);
control->clearNotifyThreadId1();
control->startSequenceActor(_sequenceId2, 2, 0);
_flags |= 2;
}
}
}
if ((_flags & 8) && (_flags & 2) && (_flags & 4)) {
_vm->_input->discardEvent(kEventSkip);
return kTSTerminate;
}
return kTSYield;
case 6:
if (!(_flags & 2)) {
Control *control = _vm->_dict->getObjectControl(_objectId);
if (*_pauseCtrPtr >= 0) {
control->clearNotifyThreadId1();
} else {
++(*_pauseCtrPtr);
}
control->startSequenceActor(_sequenceId2, 2, 0);
_flags |= 2;
}
return kTSTerminate;
default:
break;
}
return kTSTerminate;
}
void TalkThread_Duckman::onPause() {
if (_status == 5) {
if (!(_flags & 4)) {
_vm->_soundMan->pauseVoice();
}
if (!(_flags & 8))
_textDurationElapsed = getDurationElapsed(_textStartTime, _textEndTime);
}
}
void TalkThread_Duckman::onUnpause() {
if (_status == 3) {
TalkEntry *talkEntry = getTalkResourceEntry(_talkId);
if (!_vm->isSoundActive())
_vm->_soundMan->cueVoice((char*)talkEntry->_voiceName);
} else if (_status == 5) {
if (!(_flags & 4)) {
_vm->_soundMan->unpauseVoice();
}
if (!(_flags & 8)) {
_textStartTime = getCurrentTime();
if (_textDuration <= _textDurationElapsed)
_textEndTime = _textStartTime;
else
_textEndTime = _textStartTime + _textDuration - _textDurationElapsed;
_textDurationElapsed = 0;
}
}
}
void TalkThread_Duckman::onResume() {
}
void TalkThread_Duckman::onTerminated() {
if (_status == 5) {
if (!(_flags & 4))
_vm->_soundMan->stopVoice();
if (!(_flags & 8)) {
_vm->_screenText->removeText();
}
if (!(_flags & 2)) {
Control *control = _vm->_dict->getObjectControl(_objectId);
if (control) {
control->clearNotifyThreadId1();
control->startSequenceActor(_sequenceId2, 2, 0);
}
}
}
}
void TalkThread_Duckman::onKill() {
_callingThreadId = 0;
sendMessage(kMsgClearSequenceId1, 0);
sendMessage(kMsgClearSequenceId2, 0);
}
uint32 TalkThread_Duckman::sendMessage(int msgNum, uint32 msgValue) {
switch (msgNum) {
case kMsgQueryTalkThreadActive:
if (_status != 1)
return 1;
break;
case kMsgClearSequenceId1:
_sequenceId1 = 0;
_flags |= 3;
break;
case kMsgClearSequenceId2:
_sequenceId2 = 0;
break;
default:
break;
}
return 0;
}
void TalkThread_Duckman::refreshText() {
_currEntryText = _entryText;
int charCount = insertText();
uint32 duration = _durationMult;
if (charCount < 80) {
duration = _durationMult * charCount / 80;
if (duration < 25 * _durationMult / 100)
duration = 25 * _durationMult / 100;
if (duration < 60)
duration = 60;
}
_textDuration = duration;
_textStartTime = getCurrentTime();
_textEndTime = _textStartTime + _textDuration;
}
int TalkThread_Duckman::insertText() {
debug(0, "%08X %08X [%s]", _threadId, _talkId, debugW2I(_currEntryText));
WidthHeight dimensions;
_vm->getDefaultTextDimensions(dimensions);
uint16 *outTextPtr;
_vm->_screenText->insertText(_currEntryText, 0x120001, dimensions,
Common::Point(0, 0), TEXT_FLAG_CENTER_ALIGN, 0, 0, _color.r, _color.g, _color.b, outTextPtr);
_entryText = outTextPtr;
Common::Point pt;
_vm->getDefaultTextPosition(pt);
_vm->_screenText->updateTextInfoPosition(pt);
int charCount = _entryText - _currEntryText;
return charCount;
}
TalkEntry *TalkThread_Duckman::getTalkResourceEntry(uint32 talkId) {
TalkEntry *talkEntry = _vm->_dict->findTalkEntry(talkId);
return talkEntry;
}
void TalkThread_Duckman::getActorTypeColor(uint32 actorTypeId, RGB &color) {
ActorType *actorType = _vm->_dict->findActorType(actorTypeId);
color = actorType->_color;
}
} // End of namespace Illusions

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ILLUSIONS_TALKTHREAD_DUCKMAN_H
#define ILLUSIONS_TALKTHREAD_DUCKMAN_H
#include "illusions/thread.h"
namespace Illusions {
class IllusionsEngine_Duckman;
struct TalkEntry;
enum {
kMsgQueryTalkThreadActive = 0,
kMsgClearSequenceId1 = 1,
kMsgClearSequenceId2 = 2
};
class TalkThread_Duckman : public Thread {
public:
TalkThread_Duckman(IllusionsEngine_Duckman *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags,
uint32 objectId, uint32 talkId, uint32 sequenceId1, uint32 sequenceId2);
int onUpdate() override;
void onPause() override;
void onUnpause() override;
void onResume() override;
void onTerminated() override;
void onKill() override;
uint32 sendMessage(int msgNum, uint32 msgValue) override;
public:
IllusionsEngine_Duckman *_vm;
//field0 dw
int _status;
uint _flags;
uint32 _textStartTime;
uint32 _textEndTime;
uint32 _textDuration;
uint32 _defDurationMult;
uint32 _textDurationElapsed;
uint32 _durationMult;
//field12 dw
uint32 _objectId;
uint32 _talkId;
uint32 _sequenceId1;
uint32 _sequenceId2;
uint32 _namedPointId1;
uint32 _namedPointId2;
byte *_entryTblPtr;
uint16 *_entryText;
uint16 *_currEntryText;
//field30 dd
uint32 _voiceStartTime;
uint32 _voiceEndTime;
uint32 _voiceDuration;
uint32 _voiceDurationElapsed;
int *_pauseCtrPtr;
RGB _color;
void refreshText();
int insertText();
TalkEntry *getTalkResourceEntry(uint32 talkId);
void getActorTypeColor(uint32 actorTypeId, RGB &color);
};
} // End of namespace Illusions
#endif // ILLUSIONS_TALKTHREAD_H

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "illusions/illusions.h"
#include "illusions/threads/timerthread.h"
#include "illusions/input.h"
#include "illusions/time.h"
namespace Illusions {
// TimerThread
TimerThread::TimerThread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags,
uint32 duration, bool isAbortable)
: Thread(vm, threadId, callingThreadId, notifyFlags), _duration(duration), _isAbortable(isAbortable) {
_type = kTTTimerThread;
_startTime = getCurrentTime();
_endTime = _startTime + _duration;
if (callingThreadId) {
Thread *callingThread = _vm->_threads->findThread(callingThreadId);
if (callingThread)
_sceneId = callingThread->_sceneId;
}
}
int TimerThread::onUpdate() {
if (isTimerExpired(_startTime, _endTime) ||
(_isAbortable && _vm->_input->pollEvent(kEventAbort)))
return kTSTerminate;
return kTSYield;
}
void TimerThread::onSuspend() {
onPause();
}
void TimerThread::onNotify() {
onUnpause();
}
void TimerThread::onPause() {
_durationElapsed = getDurationElapsed(_startTime, _endTime);
}
void TimerThread::onUnpause() {
uint32 currTime = getCurrentTime();
_startTime = currTime;
if (_duration <= _durationElapsed)
_endTime = currTime;
else
_endTime = currTime + _duration - _durationElapsed;
_durationElapsed = 0;
}
void TimerThread::onResume() {
onNotify();
}
} // End of namespace Illusions

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ILLUSIONS_TIMERTHREAD_H
#define ILLUSIONS_TIMERTHREAD_H
#include "illusions/thread.h"
namespace Illusions {
class IllusionsEngine;
class TimerThread : public Thread {
public:
TimerThread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags,
uint32 duration, bool isAbortable);
int onUpdate() override;
void onSuspend() override;
void onNotify() override;
void onPause() override;
void onUnpause() override;
void onResume() override;
public:
uint32 _startTime, _endTime;
uint32 _duration, _durationElapsed;
bool _isAbortable;
};
} // End of namespace Illusions
#endif // ILLUSIONS_TIMERTHREAD_H