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338
engines/illusions/thread.cpp
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338
engines/illusions/thread.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "illusions/illusions.h"
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#include "illusions/thread.h"
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#include "illusions/actor.h"
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namespace Illusions {
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// Thread
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Thread::Thread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags)
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: _vm(vm), _threadId(threadId), _callingThreadId(callingThreadId), _notifyFlags(notifyFlags),
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_pauseCtr(0), _terminated(false) {
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}
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Thread::~Thread() {
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}
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int Thread::onUpdate() {
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return kTSTerminate;
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}
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void Thread::onSuspend() {
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}
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void Thread::onNotify() {
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}
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void Thread::onPause() {
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}
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void Thread::onUnpause() {
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}
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void Thread::onResume() {
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}
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void Thread::onTerminated() {
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}
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void Thread::onKill() {
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_vm->_controls->threadIsDead(_threadId);
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terminate();
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}
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uint32 Thread::sendMessage(int msgNum, uint32 msgValue) {
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return 0;
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}
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void Thread::pause() {
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if (!_terminated) {
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++_pauseCtr;
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if (_pauseCtr == 1)
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onPause();
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}
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}
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void Thread::unpause() {
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if (!_terminated) {
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--_pauseCtr;
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if (_pauseCtr == 0)
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onUnpause();
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}
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}
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void Thread::resume() {
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if (!_terminated) {
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--_pauseCtr;
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if (_pauseCtr == 0)
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onResume();
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}
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}
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void Thread::suspend() {
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if (!_terminated) {
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++_pauseCtr;
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if (_pauseCtr == 1)
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onSuspend();
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}
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}
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void Thread::notify() {
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if (!_terminated) {
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--_pauseCtr;
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if (_pauseCtr == 0)
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onNotify();
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}
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}
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int Thread::update() {
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// NOTE Deletion of terminated threads handled in caller
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int status = kTSYield;
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if (!_terminated && _pauseCtr <= 0) {
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status = onUpdate();
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if (status == kTSTerminate)
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terminate();
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else if (status == kTSSuspend)
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suspend();
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}
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return status;
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}
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void Thread::terminate() {
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if (!_terminated) {
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if (!(_notifyFlags & 1))
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_vm->notifyThreadId(_callingThreadId);
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_callingThreadId = 0;
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onTerminated();
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_terminated = true;
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}
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}
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// ThreadList
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ThreadList::ThreadList(IllusionsEngine *vm)
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: _vm(vm) {
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}
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void ThreadList::startThread(Thread *thread) {
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_threads.push_back(thread);
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}
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void ThreadList::updateThreads() {
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while (1) {
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Iterator it = _threads.begin();
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while (it != _threads.end()) {
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Thread *thread = *it;
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if (thread->_terminated) {
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delete thread;
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it = _threads.erase(it);
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} else {
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int status = kTSRun;
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while (!thread->_terminated && status != kTSTerminate && status != kTSYield) {
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status = thread->update();
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}
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++it;
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}
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}
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if (_vm->_rerunThreads)
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_vm->_rerunThreads = false;
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else
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break;
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}
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}
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Thread *ThreadList::findThread(uint32 threadId) {
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for (auto &thread : _threads) {
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if (thread->_threadId == threadId && !thread->_terminated)
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return thread;
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}
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return nullptr;
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}
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void ThreadList::suspendId(uint32 threadId) {
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Thread *thread = findThread(threadId);
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if (thread)
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thread->suspend();
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}
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void ThreadList::notifyId(uint32 threadId) {
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Thread *thread = findThread(threadId);
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if (thread)
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thread->notify();
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}
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void ThreadList::notifyTimerThreads(uint32 callingThreadId) {
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for (auto &thread : _threads) {
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if (thread->_type == kTTTimerThread && thread->_callingThreadId == callingThreadId)
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thread->notify();
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}
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}
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void ThreadList::suspendTimerThreads(uint32 callingThreadId) {
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for (auto &thread : _threads) {
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if (thread->_type == kTTTimerThread && thread->_callingThreadId == callingThreadId)
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thread->suspend();
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}
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}
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void ThreadList::terminateThreads(uint32 threadId) {
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for (auto &thread : _threads) {
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if (thread->_threadId != threadId)
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thread->terminate();
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}
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}
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void ThreadList::terminateActiveThreads(uint32 threadId) {
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for (auto &thread : _threads) {
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if (thread->_pauseCtr <= 0 && thread->_threadId != threadId)
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thread->terminate();
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}
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}
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void ThreadList::terminateThreadsBySceneId(uint32 sceneId, uint32 threadId) {
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for (auto &thread : _threads) {
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if (thread->_sceneId == sceneId && thread->_threadId != threadId)
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thread->terminate();
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}
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}
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void ThreadList::suspendThreadsBySceneId(uint32 sceneId, uint32 threadId) {
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for (auto &thread : _threads) {
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if (thread->_sceneId == sceneId && thread->_threadId != threadId)
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thread->suspend();
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}
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}
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void ThreadList::notifyThreads(uint32 threadId) {
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for (auto &thread : _threads) {
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if (thread->_threadId != threadId)
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thread->notify();
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}
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}
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void ThreadList::notifyThreadsBySceneId(uint32 sceneId, uint32 threadId) {
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for (auto &thread : _threads) {
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if (thread->_sceneId == sceneId && thread->_threadId != threadId)
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thread->notify();
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}
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}
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void ThreadList::pauseThreads(uint32 threadId) {
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for (auto &thread : _threads) {
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if (thread->_threadId != threadId)
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thread->pause();
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}
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}
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void ThreadList::unpauseThreads(uint32 threadId) {
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for (auto &thread : _threads) {
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if (thread->_threadId != threadId)
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thread->unpause();
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}
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}
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void ThreadList::suspendThreads(uint32 threadId) {
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for (auto &thread : _threads) {
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if (thread->_threadId != threadId)
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thread->suspend();
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}
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}
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void ThreadList::resumeThreads(uint32 threadId) {
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for (auto &thread : _threads) {
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if (thread->_threadId != threadId)
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thread->resume();
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}
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}
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void ThreadList::endTalkThreads() {
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for (auto &thread : _threads) {
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if (thread->_type == kTTTalkThread)
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thread->terminate();
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}
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}
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void ThreadList::endTalkThreadsNoNotify() {
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for (auto &thread : _threads) {
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if (thread->_type == kTTTalkThread && thread->_callingThreadId == 0)
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thread->terminate();
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}
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}
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void ThreadList::terminateThreadChain(uint32 threadId) {
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while (threadId) {
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Thread *thread = findThread(threadId);
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thread->terminate();
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threadId = thread->_callingThreadId;
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}
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}
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void ThreadList::killThread(uint32 threadId) {
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if (!threadId)
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return;
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Thread *thread = findThread(threadId);
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if (!thread)
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return;
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for (auto &childThread : _threads) {
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if (childThread->_callingThreadId == threadId)
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killThread(childThread->_threadId);
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}
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thread->onKill();
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}
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void ThreadList::setThreadSceneId(uint32 threadId, uint32 sceneId) {
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Thread *thread = findThread(threadId);
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if (thread)
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thread->_sceneId = sceneId;
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}
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uint32 ThreadList::getThreadSceneId(uint32 threadId) {
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Thread *thread = findThread(threadId);
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return thread ? thread->_sceneId : 0;
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}
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bool ThreadList::isActiveThread(int msgNum) {
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// Check if at least one thread returns a non-null value for the message
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for (auto &thread : _threads) {
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if (!thread->_terminated && thread->_pauseCtr <= 0 &&
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thread->sendMessage(msgNum, 0) != 0)
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return true;
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}
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return false;
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}
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ThreadList::~ThreadList() {
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Iterator it = _threads.begin();
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while (it != _threads.end()) {
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delete *it;
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it = _threads.erase(it);
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}
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}
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} // End of namespace Illusions
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