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engines/illusions/resources/talkresource.h
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98
engines/illusions/resources/talkresource.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ILLUSIONS_TALKRESOURCE_H
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#define ILLUSIONS_TALKRESOURCE_H
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#include "illusions/graphics.h"
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#include "illusions/resourcesystem.h"
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namespace Illusions {
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class IllusionsEngine;
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class TalkResourceLoader : public BaseResourceLoader {
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public:
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TalkResourceLoader(IllusionsEngine *vm) : _vm(vm) {}
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~TalkResourceLoader() override {}
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void load(Resource *resource) override;
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bool isFlag(int flag) override;
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protected:
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IllusionsEngine *_vm;
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};
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struct TalkEntry {
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uint32 _talkId;
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//field_4 dd
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uint16 *_text;
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byte *_tblPtr;
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byte *_voiceName;
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void load(byte *dataStart, Common::SeekableReadStream &stream);
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};
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class TalkResource {
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public:
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TalkResource();
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~TalkResource();
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void load(byte *data, uint32 dataSize);
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public:
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uint _talkEntriesCount;
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TalkEntry *_talkEntries;
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};
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class TalkInstance : public ResourceInstance {
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public:
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TalkInstance(IllusionsEngine *vm);
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void load(Resource *resource) override;
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void unload() override;
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void pause() override;
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void unpause() override;
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public:
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IllusionsEngine *_vm;
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uint32 _talkId;
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uint32 _sceneId;
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TalkResource *_talkRes;
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int _pauseCtr;
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void registerResources();
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void unregisterResources();
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};
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class TalkInstanceList {
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public:
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TalkInstanceList(IllusionsEngine *vm);
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~TalkInstanceList();
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TalkInstance *createTalkInstance(Resource *resource);
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void removeTalkInstance(TalkInstance *talkInstance);
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TalkInstance *findTalkItem(uint32 talkId);
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TalkInstance *findTalkItemBySceneId(uint32 sceneId);
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void pauseBySceneId(uint32 sceneId);
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void unpauseBySceneId(uint32 sceneId);
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//protected:
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public:
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typedef Common::List<TalkInstance*> Items;
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typedef Items::iterator ItemsIterator;
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IllusionsEngine *_vm;
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Items _items;
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_TALKRESOURCE_H
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