Initial commit
This commit is contained in:
102
engines/illusions/resources/soundresource.cpp
Normal file
102
engines/illusions/resources/soundresource.cpp
Normal file
@@ -0,0 +1,102 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "illusions/illusions.h"
|
||||
#include "illusions/resources/soundresource.h"
|
||||
#include "illusions/sound.h"
|
||||
|
||||
namespace Illusions {
|
||||
|
||||
// SoundGroupResourceLoader
|
||||
|
||||
void SoundGroupResourceLoader::load(Resource *resource) {
|
||||
SoundGroupInstance *soundGroupInstance = new SoundGroupInstance(_vm);
|
||||
soundGroupInstance->load(resource);
|
||||
resource->_instance = soundGroupInstance;
|
||||
}
|
||||
|
||||
bool SoundGroupResourceLoader::isFlag(int flag) {
|
||||
return
|
||||
flag == kRlfLoadFile/* ||
|
||||
flag == kRlfFreeDataAfterLoad*/;
|
||||
}
|
||||
|
||||
// SoundEffect
|
||||
|
||||
void SoundEffect::load(Common::SeekableReadStream &stream) {
|
||||
_soundEffectId = stream.readUint32LE();
|
||||
_looping = stream.readUint16LE() != 0;
|
||||
_field6 = stream.readUint16LE();
|
||||
_volume = stream.readUint16LE();
|
||||
_frequency = stream.readUint16LE();
|
||||
stream.skip(32 + 4); // Skip name
|
||||
debug(1, "SoundEffect::load() _soundEffectId: %08X, _looping: %d, _field6: %d, _volume: %d, _frequency: %d",
|
||||
_soundEffectId, _looping, _field6, _volume, _frequency);
|
||||
}
|
||||
|
||||
// SoundGroupResource
|
||||
|
||||
SoundGroupResource::SoundGroupResource()
|
||||
: _soundEffects(nullptr) {
|
||||
}
|
||||
|
||||
SoundGroupResource::~SoundGroupResource() {
|
||||
delete[] _soundEffects;
|
||||
}
|
||||
|
||||
void SoundGroupResource::load(byte *data, uint32 dataSize) {
|
||||
Common::MemoryReadStream stream(data, dataSize, DisposeAfterUse::NO);
|
||||
|
||||
stream.skip(4);
|
||||
_soundEffectsCount = stream.readUint16LE();
|
||||
stream.skip(2);
|
||||
uint32 soundEffectsOffs = stream.readUint32LE();
|
||||
debug(1, "_soundEffectsCount: %d; soundEffectsOffs: %08X", _soundEffectsCount, soundEffectsOffs);
|
||||
_soundEffects = new SoundEffect[_soundEffectsCount];
|
||||
stream.seek(soundEffectsOffs);
|
||||
for (uint i = 0; i < _soundEffectsCount; ++i) {
|
||||
_soundEffects[i].load(stream);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// SoundGroupInstance
|
||||
|
||||
SoundGroupInstance::SoundGroupInstance(IllusionsEngine *vm)
|
||||
: _vm(vm), _soundGroupResource(nullptr) {
|
||||
}
|
||||
|
||||
void SoundGroupInstance::load(Resource *resource) {
|
||||
_soundGroupResource = new SoundGroupResource();
|
||||
_soundGroupResource->load(resource->_data, resource->_dataSize);
|
||||
for (uint i = 0; i < _soundGroupResource->_soundEffectsCount; ++i) {
|
||||
SoundEffect *soundEffect = &_soundGroupResource->_soundEffects[i];
|
||||
_vm->_soundMan->loadSound(soundEffect->_soundEffectId, resource->_resId, soundEffect->_looping);
|
||||
}
|
||||
_resId = resource->_resId;
|
||||
}
|
||||
|
||||
void SoundGroupInstance::unload() {
|
||||
_vm->_soundMan->unloadSounds(_resId);
|
||||
delete _soundGroupResource;
|
||||
}
|
||||
|
||||
} // End of namespace Illusions
|
||||
Reference in New Issue
Block a user