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engines/illusions/resources/scriptresource.h
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152
engines/illusions/resources/scriptresource.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ILLUSIONS_SCRIPTRESOURCE_H
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#define ILLUSIONS_SCRIPTRESOURCE_H
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#include "illusions/resourcesystem.h"
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#include "common/file.h"
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namespace Illusions {
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class IllusionsEngine;
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class ScriptResourceLoader : public BaseResourceLoader {
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public:
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ScriptResourceLoader(IllusionsEngine *vm) : _vm(vm) {}
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~ScriptResourceLoader() override {}
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void load(Resource *resource) override;
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bool isFlag(int flag) override;
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protected:
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IllusionsEngine *_vm;
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};
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class Properties {
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public:
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Properties();
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void init(uint count, byte *properties);
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void clear();
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bool get(uint32 propertyId);
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void set(uint32 propertyId, bool value);
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uint32 getSize();
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void writeToStream(Common::WriteStream *out);
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bool readFromStream(Common::ReadStream *in);
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public:
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uint _count;
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byte *_properties;
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void getProperyPos(uint32 propertyId, uint &index, byte &mask);
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};
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class BlockCounters {
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public:
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BlockCounters();
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void init(uint count, byte *blockCounters);
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void clear();
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byte get(uint index);
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void set(uint index, byte value);
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byte getC0(uint index);
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void setC0(uint index, byte value);
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uint32 getSize();
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void writeToStream(Common::WriteStream *out);
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bool readFromStream(Common::ReadStream *in);
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public:
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uint _count;
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byte *_blockCounters;
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};
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struct TriggerCause {
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uint32 _verbId;
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uint32 _objectId2;
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uint32 _codeOffs;
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void load(Common::SeekableReadStream &stream);
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};
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class TriggerObject {
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public:
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TriggerObject();
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~TriggerObject();
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void load(byte *dataStart, Common::SeekableReadStream &stream);
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bool findTriggerCause(uint32 verbId, uint32 objectId2, uint32 &codeOffs);
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void fixupSceneInfosDuckman();
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public:
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uint32 _objectId;
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uint _causesCount;
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TriggerCause *_causes;
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};
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class SceneInfo {
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public:
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SceneInfo();
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~SceneInfo();
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void load(byte *dataStart, Common::SeekableReadStream &stream);
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bool findTriggerCause(uint32 verbId, uint32 objectId2, uint32 objectId, uint32 &codeOffs);
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void getResources(uint &resourcesCount, uint32 *&resources);
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void fixupSceneInfosDuckman();
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protected:
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uint16 _id;
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uint16 _unk;
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uint16 *_name;
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uint _triggerObjectsCount;
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TriggerObject *_triggerObjects;
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uint _resourcesCount;
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uint32 *_resources;
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TriggerObject *findTriggerObject(uint32 objectId);
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};
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class ScriptResource {
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public:
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ScriptResource();
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~ScriptResource();
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void load(Resource *resource);
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byte *getThreadCode(uint32 threadId);
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byte *getCode(uint32 codeOffs);
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SceneInfo *getSceneInfo(uint32 index);
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uint32 getObjectActorTypeId(uint32 objectId);
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uint32 getMainActorObjectId() const { return _mainActorObjectId; }
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public:
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byte *_data;
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uint32 _dataSize;
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Properties _properties;
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BlockCounters _blockCounters;
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uint _codeCount;
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uint32 *_codeOffsets;
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uint _sceneInfosCount;
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SceneInfo *_sceneInfos;
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// Duckman specific
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uint32 _soundIds[27];
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uint _objectMapCount;
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uint32 *_objectMap;
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uint32 _mainActorObjectId;
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void fixupSceneInfosDuckman();
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};
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class ScriptInstance : public ResourceInstance {
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public:
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ScriptInstance(IllusionsEngine *vm);
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void load(Resource *resource) override;
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void unload() override;
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public:
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IllusionsEngine *_vm;
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_ACTORRESOURCE_H
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