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engines/illusions/resources/fontresource.h
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95
engines/illusions/resources/fontresource.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ILLUSIONS_FONTRESOURCE_H
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#define ILLUSIONS_FONTRESOURCE_H
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#include "illusions/graphics.h"
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#include "illusions/resourcesystem.h"
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namespace Illusions {
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class IllusionsEngine;
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class FontResourceLoader : public BaseResourceLoader {
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public:
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FontResourceLoader(IllusionsEngine *vm) : _vm(vm) {}
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~FontResourceLoader() override {}
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void load(Resource *resource) override;
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bool isFlag(int flag) override;
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protected:
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IllusionsEngine *_vm;
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};
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struct CharInfo {
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int16 _width;
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int16 _field_2;
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byte *_pixels;
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void load(byte *dataStart, Common::SeekableReadStream &stream);
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};
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struct CharRange {
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CharRange();
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~CharRange();
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uint16 _firstChar;
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uint16 _lastChar;
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CharInfo *_charInfos;
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void load(byte *dataStart, Common::SeekableReadStream &stream);
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CharInfo *getCharInfo(uint16 c);
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bool containsChar(uint16 c);
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};
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class FontResource {
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public:
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FontResource();
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~FontResource();
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void load(Resource *resource);
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CharInfo *getCharInfo(uint16 c);
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int16 getColorIndex() const { return _colorIndex; }
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int16 getCharHeight() const { return _charHeight; }
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int16 getLineIncr() const { return _lineIncr; }
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const Common::Rect calculateRectForText(uint16 *text, uint textLength);
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public:
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uint32 _totalSize;
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int16 _charHeight;
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int16 _defaultChar;
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int16 _colorIndex;
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int16 _lineIncr;
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int16 _widthC;
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uint _charRangesCount;
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CharRange *_charRanges;
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CharRange *getCharRange(uint16 c);
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};
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class FontInstance : public ResourceInstance {
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public:
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FontInstance(IllusionsEngine *vm);
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void load(Resource *resource) override;
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void unload() override;
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public:
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IllusionsEngine *_vm;
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FontResource *_fontResource;
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uint32 _resId;
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_FONTRESOURCE_H
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