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engines/illusions/resources/backgroundresource.h
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233
engines/illusions/resources/backgroundresource.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ILLUSIONS_BACKGROUNDRESOURCE_H
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#define ILLUSIONS_BACKGROUNDRESOURCE_H
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#include "illusions/camera.h"
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#include "illusions/graphics.h"
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#include "illusions/pathfinder.h"
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#include "illusions/resourcesystem.h"
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#include "graphics/surface.h"
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#include "common/array.h"
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#include "common/file.h"
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#include "common/list.h"
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#include "common/memstream.h"
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#include "common/rect.h"
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#include "common/substream.h"
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#include "common/system.h"
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namespace Illusions {
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class IllusionsEngine;
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struct Sequence;
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class BackgroundResourceLoader : public BaseResourceLoader {
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public:
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BackgroundResourceLoader(IllusionsEngine *vm) : _vm(vm) {}
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~BackgroundResourceLoader() override {}
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void load(Resource *resource) override;
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bool isFlag(int flag) override;
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protected:
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IllusionsEngine *_vm;
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};
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struct TileMap {
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int16 _width, _height;
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//field_4 dd
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byte *_map;
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void load(byte *dataStart, Common::SeekableReadStream &stream);
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};
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struct BgInfo {
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uint32 _flags;
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//field_4 dw
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int16 _priorityBase;
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SurfInfo _surfInfo;
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Common::Point _panPoint;
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TileMap _tileMap;
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byte *_tilePixels;
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void load(byte *dataStart, Common::SeekableReadStream &stream);
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};
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class PriorityLayer {
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public:
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void load(byte *dataStart, Common::SeekableReadStream &stream);
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int getPriority(Common::Point pos);
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protected:
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int16 _width, _height;
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int16 _mapWidth, _mapHeight;
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byte *_map, *_values;
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};
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class ScaleLayer {
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public:
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void load(byte *dataStart, Common::SeekableReadStream &stream);
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int getScale(Common::Point pos);
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protected:
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int16 _height;
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byte *_values;
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};
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class RegionLayer {
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public:
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void load(byte *dataStart, Common::SeekableReadStream &stream);
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int getRegionIndex(Common::Point pos);
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uint32 getRegionSequenceId(int regionIndex);
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protected:
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uint32 _unk;
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byte *_regionSequenceIds;
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int16 _width, _height;
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int16 _mapWidth, _mapHeight;
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byte *_map, *_values;
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};
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struct Palette {
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uint16 _count;
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uint16 _unk;
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byte *_palette;
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void load(byte *dataStart, Common::SeekableReadStream &stream);
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};
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struct BackgroundObject {
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uint32 _objectId;
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uint16 _flags;
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int16 _priority;
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byte *_pointsConfig;
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void load(byte *dataStart, Common::SeekableReadStream &stream);
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};
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struct PathWalkPoints {
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PointArray *_points;
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PathWalkPoints() : _points(0) {}
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~PathWalkPoints() { delete _points; }
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void load(byte *dataStart, Common::SeekableReadStream &stream);
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};
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struct PathWalkRects {
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PathLines *_rects;
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PathWalkRects() : _rects(0) {}
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~PathWalkRects() { delete _rects; }
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void load(byte *dataStart, Common::SeekableReadStream &stream);
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};
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class BackgroundResource {
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public:
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BackgroundResource();
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~BackgroundResource();
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void load(byte *data, uint32 dataSize);
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int findMasterBgIndex();
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PriorityLayer *getPriorityLayer(uint index);
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ScaleLayer *getScaleLayer(uint index);
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RegionLayer *getRegionLayer(uint index);
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PathWalkPoints *getPathWalkPoints(uint index);
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PathWalkRects *getPathWalkRects(uint index);
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Palette *getPalette(uint index);
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bool findNamedPoint(uint32 namedPointId, Common::Point &pt);
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public:
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uint _paletteIndex;
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uint _bgInfosCount;
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BgInfo *_bgInfos;
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uint _priorityLayersCount;
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PriorityLayer *_priorityLayers;
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uint _scaleLayersCount;
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ScaleLayer *_scaleLayers;
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uint _regionLayersCount;
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RegionLayer *_regionLayers;
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uint _regionSequencesCount;
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Sequence *_regionSequences;
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uint _backgroundObjectsCount;
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BackgroundObject *_backgroundObjects;
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uint _pathWalkPointsCount;
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PathWalkPoints *_pathWalkPoints;
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uint _pathWalkRectsCount;
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PathWalkRects *_pathWalkRects;
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NamedPoints _namedPoints;
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uint _palettesCount;
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Palette *_palettes;
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};
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const uint kMaxBackgroundItemSurfaces = 3;
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class BackgroundInstance : public ResourceInstance {
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public:
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BackgroundInstance(IllusionsEngine *vm);
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~BackgroundInstance();
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void load(Resource *resource) override;
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void unload() override;
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void pause() override;
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void unpause() override;
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public:
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IllusionsEngine *_vm;
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uint32 _sceneId;
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int _pauseCtr;
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BackgroundResource *_bgRes;
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Common::Point _panPoints[kMaxBackgroundItemSurfaces];
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Graphics::Surface *_surfaces[kMaxBackgroundItemSurfaces];
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CameraState _savedCameraState;
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byte *_savedPalette;
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void registerResources();
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void unregisterResources();
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void initSurface();
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void freeSurface();
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void drawTiles(Graphics::Surface *surface, TileMap &tileMap, byte *tilePixels);
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void drawTiles8(Graphics::Surface *surface, TileMap &tileMap, byte *tilePixels);
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void drawTiles16(Graphics::Surface *surface, TileMap &tileMap, byte *tilePixels);
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};
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class BackgroundInstanceList {
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public:
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BackgroundInstanceList(IllusionsEngine *vm);
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~BackgroundInstanceList();
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BackgroundInstance *createBackgroundInstance(Resource *resource);
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void removeBackgroundInstance(BackgroundInstance *backgroundInstance);
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void pauseBySceneId(uint32 sceneId);
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void unpauseBySceneId(uint32 sceneId);
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BackgroundInstance *findActiveBackgroundInstance();
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BackgroundInstance *findBackgroundByResource(BackgroundResource *backgroundResource);
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BackgroundResource *getActiveBgResource();
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WidthHeight getMasterBgDimensions();
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void refreshPan();
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bool findActiveBackgroundNamedPoint(uint32 namedPointId, Common::Point &pt);
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//protected:
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public:
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typedef Common::List<BackgroundInstance*> Items;
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typedef Items::iterator ItemsIterator;
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IllusionsEngine *_vm;
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Items _items;
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_BACKGROUNDRESOURCE_H
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