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engines/illusions/input.h
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116
engines/illusions/input.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ILLUSIONS_INPUT_H
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#define ILLUSIONS_INPUT_H
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#include "common/array.h"
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#include "common/events.h"
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#include "common/keyboard.h"
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#include "common/rect.h"
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#include "illusions/illusions.h"
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namespace Illusions {
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enum {
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MOUSE_NONE = 0,
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MOUSE_LEFT_BUTTON = 1,
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MOUSE_RIGHT_BUTTON = 2
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};
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enum {
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kEventLeftClick = 0,
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kEventRightClick = 1,
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kEventInventory = 2,
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kEventAbort = 3,
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kEventSkip = 4,
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kEventF1 = 5,
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kEventUp = 6,
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kEventDown = 7,
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kEventMax
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};
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struct KeyMapping {
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Common::CustomEventType _action;
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int _mouseButton;
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bool _down;
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};
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class KeyMap : public Common::Array<KeyMapping> {
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public:
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void addKey(Common::CustomEventType action);
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void addMouseButton(int mouseButton);
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protected:
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void add(Common::CustomEventType action, int mouseButton);
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};
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class InputEvent {
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public:
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InputEvent();
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InputEvent& setBitMask(uint bitMask);
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InputEvent& addKey(Common::CustomEventType action);
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InputEvent& addMouseButton(int mouseButton);
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uint handle(Common::CustomEventType action, int mouseButton, bool down);
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uint getBitMask() const { return _bitMask; }
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protected:
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uint _bitMask;
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KeyMap _keyMap;
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};
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class Input {
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public:
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Input();
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void processEvent(Common::Event event);
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bool pollEvent(uint evt);
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bool hasNewEvents();
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void discardEvent(uint evt);
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void discardAllEvents();
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bool pollButton(uint bitMask);
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void activateButton(uint bitMask);
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void deactivateButton(uint bitMask);
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Common::Point getCursorPosition();
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void setCursorPosition(Common::Point mousePos);
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Common::Point getCursorDelta();
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InputEvent& setInputEvent(uint evt, uint bitMask);
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bool isCursorMovedByKeyboard() const { return _cursorMovedByKeyboard; }
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bool isCheatModeActive();
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void setCheatModeActive(bool active);
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protected:
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uint _cheatCodeIndex;
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uint _buttonStates, _newButtons, _buttonsDown;
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uint _enabledButtons;
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uint _newKeys;
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Common::Point _cursorPos, _prevCursorPos;
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InputEvent _inputEvents[kEventMax];
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bool _cursorMovedByKeyboard;
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void handleAction(Common::CustomEventType Action, int mouseButton, bool down);
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void handleKey(Common::KeyCode key, int mouseButton, bool down);
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void handleMouseButton(int mouseButton, bool down);
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void discardButtons(uint bitMask);
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bool lookButtonStates(uint bitMask);
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bool lookNewButtons(uint bitMask);
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void setButtonState(uint bitMask);
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void moveCursorByKeyboard(int deltaX, int deltaY);
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_INPUT_H
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