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engines/illusions/gamarchive.h
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64
engines/illusions/gamarchive.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ILLUSIONS_GAMARCHIVE_H
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#define ILLUSIONS_GAMARCHIVE_H
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#include "illusions/illusions.h"
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#include "common/file.h"
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namespace Illusions {
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struct GamFileEntry {
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uint32 _id;
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uint32 _fileOffset;
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uint32 _fileSize;
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};
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struct GamGroupEntry {
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uint32 _id;
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uint _fileCount;
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GamFileEntry *_files;
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GamGroupEntry() : _fileCount(0), _files(0) {
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}
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~GamGroupEntry() {
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delete[] _files;
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}
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};
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class GamArchive {
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public:
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GamArchive(const char *filename);
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~GamArchive();
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byte *readResource(uint32 sceneId, uint32 resId, uint32 &dataSize);
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protected:
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Common::File *_fd;
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uint _groupCount;
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GamGroupEntry *_groups;
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void loadDictionary();
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const GamGroupEntry *getGroupEntry(uint32 sceneId);
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const GamFileEntry *getFileEntry(const GamGroupEntry *groupEntry, uint32 resId);
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const GamFileEntry *getGroupFileEntry(uint32 sceneId, uint32 resId);
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_GAMARCHIVE_H
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