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engines/illusions/fixedpoint.h
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43
engines/illusions/fixedpoint.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ILLUSIONS_FIXEDPOINT_H
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#define ILLUSIONS_FIXEDPOINT_H
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#include "common/rect.h"
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namespace Illusions {
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typedef int32 FixedPoint16;
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FixedPoint16 floatToFixed(float value);
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float fixedToFloat(FixedPoint16 value);
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FixedPoint16 fixedMul(FixedPoint16 a, FixedPoint16 b);
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FixedPoint16 fixedDiv(FixedPoint16 a, FixedPoint16 b);
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int16 fixedTrunc(FixedPoint16 value);
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FixedPoint16 fixedDistance(FixedPoint16 x1, FixedPoint16 y1, FixedPoint16 x2, FixedPoint16 y2);
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FixedPoint16 fixedAtan(FixedPoint16 value);
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FixedPoint16 fixedCos(FixedPoint16 value);
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FixedPoint16 fixedSin(FixedPoint16 value);
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} // End of namespace Illusions
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#endif // ILLUSIONS_FIXEDPOINT_H
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