Initial commit
This commit is contained in:
72
engines/illusions/fixedpoint.cpp
Normal file
72
engines/illusions/fixedpoint.cpp
Normal file
@@ -0,0 +1,72 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "illusions/illusions.h"
|
||||
#include "illusions/fixedpoint.h"
|
||||
|
||||
namespace Illusions {
|
||||
|
||||
FixedPoint16 floatToFixed(float value) {
|
||||
return value * 65536.0;
|
||||
}
|
||||
|
||||
float fixedToFloat(FixedPoint16 value) {
|
||||
return value / 65536.0;
|
||||
}
|
||||
|
||||
FixedPoint16 fixedMul(FixedPoint16 a, FixedPoint16 b) {
|
||||
return ((float)a * b) / 65536.0;
|
||||
}
|
||||
|
||||
FixedPoint16 fixedDiv(FixedPoint16 a, FixedPoint16 b) {
|
||||
return ((float)a / b) * 65536.0;
|
||||
}
|
||||
|
||||
int16 fixedTrunc(FixedPoint16 value) {
|
||||
// CHECKME Not sure if this correct
|
||||
int16 result = (value >> 16) & 0xFFFF;
|
||||
if ((value & 0xFFFF) >= 0x8000)
|
||||
++result;
|
||||
return result;
|
||||
}
|
||||
|
||||
FixedPoint16 fixedDistance(FixedPoint16 x1, FixedPoint16 y1, FixedPoint16 x2, FixedPoint16 y2) {
|
||||
float xd = fixedToFloat(x1) - fixedToFloat(x2);
|
||||
float yd = fixedToFloat(y1) - fixedToFloat(y2);
|
||||
if (xd != 0.0f || yd != 0.0f)
|
||||
return floatToFixed(sqrt(xd * xd + yd * yd));
|
||||
return 0;
|
||||
}
|
||||
|
||||
FixedPoint16 fixedAtan(FixedPoint16 value) {
|
||||
//return floatToFixed(atan2(1.0, fixedToFloat(value)));
|
||||
return floatToFixed(atan(fixedToFloat(value)));
|
||||
}
|
||||
|
||||
FixedPoint16 fixedCos(FixedPoint16 value) {
|
||||
return floatToFixed(cos(fixedToFloat(value)));
|
||||
}
|
||||
|
||||
FixedPoint16 fixedSin(FixedPoint16 value) {
|
||||
return floatToFixed(sin(fixedToFloat(value)));
|
||||
}
|
||||
|
||||
} // End of namespace Illusions
|
||||
Reference in New Issue
Block a user