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engines/illusions/fileresourcereader.cpp
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78
engines/illusions/fileresourcereader.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "illusions/resourcesystem.h"
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#include "illusions/fileresourcereader.h"
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#include "illusions/illusions.h"
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#include "common/file.h"
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#include "common/str.h"
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namespace Illusions {
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byte *ResourceReaderFileReader::readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) {
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debug("ResourceReaderFileReader::readResource(%08X, %08X)", sceneId, resId);
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Common::Path filename = buildResourceFilename(resId);
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Common::File fd;
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if (!fd.open(filename))
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error("Resource::loadData() Could not open %s for reading", filename.toString().c_str());
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dataSize = fd.size();
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byte *data = (byte*)malloc(dataSize);
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fd.read(data, dataSize);
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return data;
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}
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Common::Path ResourceReaderFileReader::buildResourceFilename(uint32 resId) {
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const char *ext = getResourceExtension(resId);
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return Common::Path(Common::String::format("%08X%s", resId, ext));
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}
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const char *ResourceReaderFileReader::getResourceExtension(uint32 resId) {
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// TODO Make constants
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switch (ResourceTypeId(resId)) {
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case 0x00060000:
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case 0x00100000:
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// ActorResource
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return ".act";
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case 0x00080000:
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// SoundGroupResource
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return ".sg";
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case 0x000D0000:
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// ScriptResource
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return ".scr";
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case 0x000F0000:
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// TalkResource
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return ".tlk";
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case 0x00110000:
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// BackgroundResource
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return ".bg";
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case 0x00120000:
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// FontResource
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return ".fnt";
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case 0x00170000:
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// SpecialCode
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return "";
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default:
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return "";
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}
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}
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} // End of namespace Illusions
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