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engines/illusions/duckman/propertytimers.h
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62
engines/illusions/duckman/propertytimers.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ILLUSIONS_DUCKMAN_PROPERTYTIMERS_H
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#define ILLUSIONS_DUCKMAN_PROPERTYTIMERS_H
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#include "illusions/illusions.h"
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#include "common/algorithm.h"
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#include "common/stack.h"
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namespace Illusions {
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class IllusionsEngine_Duckman;
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struct PropertyTimer {
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uint32 _propertyId;
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uint32 _startTime;
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uint32 _duration;
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uint32 _endTime;
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PropertyTimer() : _propertyId(0) {}
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};
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const uint kPropertyTimersCount = 6;
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class PropertyTimers {
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public:
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PropertyTimers(IllusionsEngine_Duckman *vm);
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~PropertyTimers();
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private:
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IllusionsEngine_Duckman *_vm;
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PropertyTimer _propertyTimers[kPropertyTimersCount];
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bool _propertyTimersActive;
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bool _propertyTimersPaused;
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public:
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void addPropertyTimer(uint32 propertyId);
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void setPropertyTimer(uint32 propertyId, uint32 duration);
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void removePropertyTimer(uint32 propertyId);
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bool findPropertyTimer(uint32 propertyId, PropertyTimer *&propertyTimer);
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int updatePropertyTimers(uint flags);
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_ILLUSIONS_H
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