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engines/illusions/duckman/propertytimers.cpp
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130
engines/illusions/duckman/propertytimers.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "illusions/duckman/illusions_duckman.h"
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#include "illusions/duckman/propertytimers.h"
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#include "illusions/resources/scriptresource.h"
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#include "illusions/time.h"
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#include "illusions/updatefunctions.h"
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#include "engines/util.h"
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namespace Illusions {
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// PropertyTimers
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PropertyTimers::PropertyTimers(IllusionsEngine_Duckman *vm) {
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_vm = vm;
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_propertyTimersActive = false;
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_propertyTimersPaused = false;
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}
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PropertyTimers::~PropertyTimers() {
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}
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void PropertyTimers::addPropertyTimer(uint32 propertyId) {
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PropertyTimer *propertyTimer;
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if (findPropertyTimer(propertyId, propertyTimer) || findPropertyTimer(0, propertyTimer)) {
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propertyTimer->_propertyId = propertyId;
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propertyTimer->_startTime = 0;
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propertyTimer->_duration = 0;
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propertyTimer->_endTime = 0;
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}
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}
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void PropertyTimers::setPropertyTimer(uint32 propertyId, uint32 duration) {
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PropertyTimer *propertyTimer;
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if (findPropertyTimer(propertyId, propertyTimer)) {
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propertyTimer->_startTime = getCurrentTime();
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propertyTimer->_duration = duration;
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propertyTimer->_endTime = duration + propertyTimer->_startTime;
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}
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_vm->_scriptResource->_properties.set(propertyId, false);
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if (!_propertyTimersActive) {
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_vm->_updateFunctions->add(29, _vm->getCurrentScene(), new Common::Functor1Mem<uint, int, PropertyTimers>
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(this, &PropertyTimers::updatePropertyTimers));
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_propertyTimersActive = true;
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}
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}
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void PropertyTimers::removePropertyTimer(uint32 propertyId) {
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PropertyTimer *propertyTimer;
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if (findPropertyTimer(propertyId, propertyTimer))
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propertyTimer->_propertyId = 0;
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_vm->_scriptResource->_properties.set(propertyId, true);
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}
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bool PropertyTimers::findPropertyTimer(uint32 propertyId, PropertyTimer *&propertyTimer) {
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for (uint i = 0; i < kPropertyTimersCount; ++i) {
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if (_propertyTimers[i]._propertyId == propertyId) {
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propertyTimer = &_propertyTimers[i];
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return true;
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}
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}
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return false;
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}
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int PropertyTimers::updatePropertyTimers(uint flags) {
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int result = kUFNext;
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uint32 currTime = getCurrentTime();
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if (_vm->_pauseCtr <= 0) {
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if (_propertyTimersPaused) {
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for (uint i = 0; i < kPropertyTimersCount; ++i) {
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PropertyTimer &propertyTimer = _propertyTimers[i];
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propertyTimer._startTime = currTime;
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propertyTimer._endTime = currTime + propertyTimer._duration;
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}
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_propertyTimersPaused = false;
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}
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if (flags & 1) {
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_propertyTimersActive = false;
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_propertyTimersPaused = false;
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result = kUFTerminate;
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} else {
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bool timersActive = false;
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for (uint i = 0; i < kPropertyTimersCount; ++i) {
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PropertyTimer &propertyTimer = _propertyTimers[i];
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if (propertyTimer._propertyId) {
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timersActive = true;
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if (!_vm->_scriptResource->_properties.get(propertyTimer._propertyId) &&
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isTimerExpired(propertyTimer._startTime, propertyTimer._endTime))
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_vm->_scriptResource->_properties.set(propertyTimer._propertyId, true);
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}
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}
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if (!timersActive) {
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_propertyTimersActive = false;
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_propertyTimersPaused = false;
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result = kUFTerminate;
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}
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}
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} else {
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if (!_propertyTimersPaused) {
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for (uint i = 0; i < kPropertyTimersCount; ++i) {
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PropertyTimer &propertyTimer = _propertyTimers[i];
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propertyTimer._duration -= getDurationElapsed(propertyTimer._startTime, propertyTimer._endTime);
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}
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_propertyTimersPaused = true;
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}
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result = kUFNext;
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}
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return result;
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}
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} // End of namespace Illusions
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