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engines/illusions/duckman/duckman_specialcode.h
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104
engines/illusions/duckman/duckman_specialcode.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ILLUSIONS_DUCKMAN_SPECIALCODE_H
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#define ILLUSIONS_DUCKMAN_SPECIALCODE_H
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#include "illusions/illusions.h"
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#include "illusions/specialcode.h"
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#include "common/algorithm.h"
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namespace Illusions {
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class IllusionsEngine_Duckman;
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class DuckmanCredits;
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class DuckmanInventory;
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class PropertyTimers;
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typedef Common::Functor1<OpCall&, void> SpecialCodeFunction;
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class DuckmanSpecialCode : public SpecialCode {
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public:
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DuckmanSpecialCode(IllusionsEngine_Duckman *vm);
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~DuckmanSpecialCode() override;
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void init() override;
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void run(uint32 specialCodeId, OpCall &opCall) override;
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public:
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typedef Common::HashMap<uint32, SpecialCodeFunction*> SpecialCodeMap;
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typedef SpecialCodeMap::iterator SpecialCodeMapIterator;
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IllusionsEngine_Duckman *_vm;
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SpecialCodeMap _specialCodeMap;
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PropertyTimers *_propertyTimers;
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DuckmanInventory *_inventory;
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uint _chinesePuzzleIndex;
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byte _chinesePuzzleAnswers[3];
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Common::Point _teleporterPosition;
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int16 _counter;
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bool _wasCursorHoldingElvisPoster;
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int16 _savedTempMasterSfxVolume;
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int16 _lastRandomSoundIndex;
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DuckmanCredits *_credits;
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// Special code interface functions
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void runSpecialCode(uint32 specialCodeId, OpCall &opCall);
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void spcStartScreenShaker(OpCall &opCall);
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void spcSetCursorHandMode(OpCall &opCall);
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void spcResetChinesePuzzle(OpCall &opCall);
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void spcAddChinesePuzzleAnswer(OpCall &opCall);
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void spcOpenInventory(OpCall &opCall);
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void spcPutBackInventoryItem(OpCall &opCall);
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void spcClearInventorySlot(OpCall &opCall);
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void spcAddPropertyTimer(OpCall &opCall);
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void spcSetPropertyTimer(OpCall &opCall);
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void spcRemovePropertyTimer(OpCall &opCall);
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void spcInitTeleporterPosition(OpCall &opCall);
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void spcUpdateTeleporterPosition(OpCall &opCall);
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void spcCenterNewspaper(OpCall &opCall);
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void spcStopScreenShaker(OpCall &opCall);
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void spcIncrCounter(OpCall &opCall);
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void spcUpdateObject272Sequence(OpCall &opCall);
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void spcPlayRandomSound(OpCall &opCall);
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void spcHoldGlowingElvisPoster(OpCall &opCall);
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void spcStartCredits(OpCall &opCall);
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void spcSetCursorInventoryMode(OpCall &opCall);
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void spcCenterCurrentScreenText(OpCall &opCall);
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void spcSetDefaultTextCoords(OpCall &opCall);
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void spcSetTextDuration(OpCall &opCall);
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void spcSetTempMasterSfxVolume(OpCall &opCall);
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void spcRestoreTempMasterSfxVolume(OpCall &opCall);
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void updateTeleporterProperties();
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void startCredits();
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int updateCredits(uint flags);
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char *readNextCreditsLine();
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Common::Point getCreditsItemPosition(int index);
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void charToWChar(char *text, uint16 *wtext, uint size);
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_ILLUSIONS_H
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