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95
engines/illusions/duckman/duckman_screenshakereffects.cpp
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95
engines/illusions/duckman/duckman_screenshakereffects.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "illusions/duckman/illusions_duckman.h"
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#include "illusions/duckman/duckman_screenshakereffects.h"
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#include "engines/util.h"
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namespace Illusions {
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static const ScreenShakerPoint kShakerPoints0[] = {
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{0, -2}, {0, -4}, {0, -3}, {0, -1}, {0, 1}
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};
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static const ScreenShakeEffect kShakerEffect0 = {
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ARRAYSIZE(kShakerPoints0), 5, kShakerPoints0
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};
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static const ScreenShakerPoint kShakerPoints1[] = {
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{-4, -5}, {4, 5}, {-3, -4}, {3, 4}, {-2, -3}, {2, 3}, {-1, -2},
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{ 1, 2}, {0, -1}
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};
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static const ScreenShakeEffect kShakerEffect1 = {
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ARRAYSIZE(kShakerPoints1), 2, kShakerPoints1
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};
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static const ScreenShakerPoint kShakerPoints2[] = {
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{0, -3}, {0, 3}, {0, -2}, {0, 2}, {0, -2}, {0, 2}, {0, -1},
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{0, 1}, {0, -1},
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};
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static const ScreenShakeEffect kShakerEffect2 = {
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ARRAYSIZE(kShakerPoints2), 2, kShakerPoints2
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};
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static const ScreenShakerPoint kShakerPoints3[] = {
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{0, 1}, {0, -1}, {0, -2}, {0, 0}, {(int16)32768, 0}
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};
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static const ScreenShakeEffect kShakerEffect3 = {
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ARRAYSIZE(kShakerPoints3), 2, kShakerPoints3
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};
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static const ScreenShakerPoint kShakerPoints4[] = {
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{0, 4}, {0, -1}, {0, 3}, {0, -2}, {0, 1}, {0, -1}, {0, 1}, {0, -1}
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};
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static const ScreenShakeEffect kShakerEffect4 = {
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ARRAYSIZE(kShakerPoints4), 5, kShakerPoints4
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};
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static const ScreenShakerPoint kShakerPoints5[] = {
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{0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0},
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{0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0},
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{0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0},
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{0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0}
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};
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static const ScreenShakeEffect kShakerEffect5 = {
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ARRAYSIZE(kShakerPoints5), 2, kShakerPoints5
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};
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static const ScreenShakeEffect *kShakerEffects[] = {
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&kShakerEffect0,
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&kShakerEffect1,
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&kShakerEffect2,
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&kShakerEffect3,
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&kShakerEffect4,
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&kShakerEffect5
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};
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const ScreenShakeEffect *getScreenShakeEffect(byte index) {
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return kShakerEffects[index];
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}
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} // End of namespace Illusions
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