Initial commit
This commit is contained in:
61
engines/illusions/duckman/duckman_inventory.h
Normal file
61
engines/illusions/duckman/duckman_inventory.h
Normal file
@@ -0,0 +1,61 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef ILLUSIONS_DUCKMAN_DUCKMAN_INVENTORY_H
|
||||
#define ILLUSIONS_DUCKMAN_DUCKMAN_INVENTORY_H
|
||||
|
||||
#include "illusions/illusions.h"
|
||||
|
||||
namespace Illusions {
|
||||
|
||||
struct DMInventorySlot {
|
||||
Common::Point _position;
|
||||
uint32 _objectId;
|
||||
DMInventorySlot() : _objectId(0) {}
|
||||
DMInventorySlot(int16 x, int16 y) : _objectId(0), _position(x, y) {}
|
||||
};
|
||||
|
||||
struct DMInventoryItem {
|
||||
uint32 _objectId;
|
||||
uint32 _propertyId;
|
||||
};
|
||||
|
||||
class DuckmanInventory {
|
||||
public:
|
||||
DuckmanInventory(IllusionsEngine_Duckman *vm);
|
||||
~DuckmanInventory();
|
||||
public:
|
||||
IllusionsEngine_Duckman *_vm;
|
||||
Common::Array<DMInventorySlot> _inventorySlots;
|
||||
Common::Array<DMInventoryItem> _inventoryItems;
|
||||
void initInventory();
|
||||
void openInventory();
|
||||
void addInventoryItem(uint32 objectId);
|
||||
void clearInventorySlot(uint32 objectId);
|
||||
void putBackInventoryItem();
|
||||
DMInventorySlot *findInventorySlot(uint32 objectId);
|
||||
DMInventoryItem *findInventoryItem(uint32 objectId);
|
||||
DMInventorySlot *findClosestInventorySlot(Common::Point pos);
|
||||
};
|
||||
|
||||
} // End of namespace Illusions
|
||||
|
||||
#endif // ILLUSIONS_DUCKMAN_DUCKMAN_INVENTORY_H
|
||||
Reference in New Issue
Block a user