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engines/illusions/duckman/duckman_credits.h
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61
engines/illusions/duckman/duckman_credits.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ILLUSIONS_DUCKMAN_CREDITS_H
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#define ILLUSIONS_DUCKMAN_CREDITS_H
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#include "illusions/illusions.h"
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namespace Illusions {
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class IllusionsEngine_Duckman;
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struct DCreditsItem {
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uint32 objectId;
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bool active;
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int16 scrollPosIndex;
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int16 scrollPosY;
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};
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class DuckmanCredits {
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public:
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DuckmanCredits(IllusionsEngine_Duckman *vm);
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~DuckmanCredits();
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void start();
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public:
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typedef Common::Array<DCreditsItem> DCreditsItems;
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IllusionsEngine_Duckman *_vm;
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uint32 _lastUpdateTicks;
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uint32 _nextUpdateTicks;
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int _lastItemIndex;
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bool _endReached;
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DCreditsItems _creditsItems;
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char *_currText;
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int update(uint flags);
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char *readNextLine();
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Common::Point getItemPosition(int index);
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void charToWChar(char *text, uint16 *wtext, uint size);
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_ILLUSIONS_H
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