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engines/illusions/dictionary.h
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117
engines/illusions/dictionary.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ILLUSIONS_DICTIONARY_H
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#define ILLUSIONS_DICTIONARY_H
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#include "common/hashmap.h"
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namespace Illusions {
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struct ActorType;
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class Control;
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class FontResource;
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struct Sequence;
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struct TalkEntry;
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template<class T>
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class DictionaryHashMap {
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protected:
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typedef Common::List<T*> List;
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typedef typename List::iterator ListIterator;
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typedef Common::HashMap<uint32, List*> Map;
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typedef typename Map::iterator MapIterator;
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Map _map;
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public:
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~DictionaryHashMap() {
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for (auto &it : _map) {
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delete it._value;
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}
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}
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void add(uint32 id, T *value) {
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MapIterator it = _map.find(id);
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List *list;
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if (it != _map.end())
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list = it->_value;
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else {
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list = new List();
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_map[id] = list;
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}
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list->push_back(value);
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}
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void remove(uint32 id) {
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MapIterator it = _map.find(id);
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List *list;
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if (it != _map.end()) {
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list = it->_value;
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list->pop_back();
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if (list->empty()) {
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_map.erase(id);
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delete list;
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}
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}
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}
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T *find(uint32 id) {
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MapIterator it = _map.find(id);
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if (it != _map.end())
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return it->_value->back();
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return 0;
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}
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};
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class Dictionary {
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public:
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void addActorType(uint32 id, ActorType *actorType);
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void removeActorType(uint32 id);
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ActorType *findActorType(uint32 id);
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void addFont(uint32 id, FontResource *fontResource);
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void removeFont(uint32 id);
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FontResource *findFont(uint32 id);
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void addSequence(uint32 id, Sequence *sequence);
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void removeSequence(uint32 id);
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Sequence *findSequence(uint32 id);
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void addTalkEntry(uint32 id, TalkEntry *talkEntry);
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void removeTalkEntry(uint32 id);
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TalkEntry *findTalkEntry(uint32 id);
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void setObjectControl(uint32 objectId, Control *control);
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Control *getObjectControl(uint32 objectId);
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protected:
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DictionaryHashMap<ActorType> _actorTypes;
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DictionaryHashMap<Control> _controls;
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DictionaryHashMap<FontResource> _fontResources;
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DictionaryHashMap<Sequence> _sequences;
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DictionaryHashMap<TalkEntry> _talkEntries;
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_DICTIONARY_H
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