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52
engines/illusions/bbdou/gamestate_bbdou.cpp
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52
engines/illusions/bbdou/gamestate_bbdou.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "illusions/bbdou/gamestate_bbdou.h"
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#include "illusions/bbdou/illusions_bbdou.h"
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#include "illusions/resources/scriptresource.h"
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namespace Illusions {
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BBDOU_GameState::BBDOU_GameState(IllusionsEngine_BBDOU *vm)
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: _vm(vm) {
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}
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uint32 BBDOU_GameState::calcWriteBufferSizeInternal() {
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return
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4 + // uint32 prevSceneId
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_vm->_scriptResource->_properties.getSize() +
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_vm->_scriptResource->_blockCounters.getSize();
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}
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bool BBDOU_GameState::readStateInternal(Common::ReadStream *in) {
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_vm->_prevSceneId = in->readUint32LE();
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return
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_vm->_scriptResource->_properties.readFromStream(in) &&
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_vm->_scriptResource->_blockCounters.readFromStream(in);
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}
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void BBDOU_GameState::writeStateInternal(Common::WriteStream *out) {
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out->writeUint32LE(_vm->_prevSceneId);
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_vm->_scriptResource->_properties.writeToStream(out);
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_vm->_scriptResource->_blockCounters.writeToStream(out);
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}
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} // End of namespace Illusions
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