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engines/illusions/bbdou/bbdou_menukeys.cpp
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58
engines/illusions/bbdou/bbdou_menukeys.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "illusions/bbdou/illusions_bbdou.h"
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#include "illusions/bbdou/bbdou_menukeys.h"
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#include "illusions/bbdou/menusystem_bbdou.h"
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#include "illusions/input.h"
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#include "illusions/screen.h"
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namespace Illusions {
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// BBDOUMenuKeys
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BBDOUMenuKeys::BBDOUMenuKeys(IllusionsEngine_BBDOU *vm)
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: _vm(vm) {
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}
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BBDOUMenuKeys::~BBDOUMenuKeys() {
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}
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void BBDOUMenuKeys::addMenuKey(uint bitMask, uint32 threadId) {
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MenuKey menuKey;
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menuKey.bitMask = bitMask;
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menuKey.threadId = threadId;
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_menuKeys.push_back(menuKey);
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}
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void BBDOUMenuKeys::update() {
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if (_vm->_screen->isDisplayOn() && !_vm->_menuSystem->isActive()) {
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for (auto &menuKey : _menuKeys) {
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if (_vm->_input->pollButton(menuKey.bitMask)) {
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_vm->startScriptThread(menuKey.threadId, 0, 0, 0, 0);
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break;
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}
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}
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}
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}
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} // End of namespace Illusions
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