Initial commit
This commit is contained in:
105
engines/illusions/bbdou/bbdou_cursor.h
Normal file
105
engines/illusions/bbdou/bbdou_cursor.h
Normal file
@@ -0,0 +1,105 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef ILLUSIONS_BBDOU_BBDOU_CURSOR_H
|
||||
#define ILLUSIONS_BBDOU_BBDOU_CURSOR_H
|
||||
|
||||
#include "illusions/specialcode.h"
|
||||
|
||||
namespace Illusions {
|
||||
|
||||
class IllusionsEngine_BBDOU;
|
||||
class BbdouSpecialCode;
|
||||
class Control;
|
||||
|
||||
struct VerbState {
|
||||
int _cursorState;
|
||||
bool _verbActive[32];
|
||||
uint32 _verbId;
|
||||
bool _isBubbleVisible;
|
||||
uint32 _objectIds[2];
|
||||
int16 _index;
|
||||
bool _flag56;
|
||||
int _minPriority;
|
||||
};
|
||||
|
||||
struct CursorData {
|
||||
int _mode;
|
||||
int _mode2;
|
||||
uint32 _verbId1;
|
||||
uint32 _progResKeywordId;
|
||||
VerbState _verbState;
|
||||
uint32 _currOverlappedObjectId;
|
||||
uint32 _overlappedObjectId;
|
||||
uint32 _sequenceId;
|
||||
uint32 _sequenceId2;
|
||||
uint32 _holdingObjectId;
|
||||
uint32 _holdingObjectId2;
|
||||
int _visibleCtr;
|
||||
uint32 _causeThreadId1;
|
||||
uint32 _causeThreadId2;
|
||||
int16 _field90;
|
||||
uint _flags;
|
||||
uint32 _currCursorTrackingSequenceId;
|
||||
int16 _idleCtr;
|
||||
};
|
||||
|
||||
struct CursorSequence {
|
||||
uint32 _objectId;
|
||||
uint32 _sequenceId;
|
||||
CursorSequence() : _objectId(0), _sequenceId(0) {}
|
||||
};
|
||||
|
||||
const uint kMaxCursorSequences = 100;
|
||||
|
||||
class BbdouCursor {
|
||||
public:
|
||||
BbdouCursor(IllusionsEngine_BBDOU *vm, BbdouSpecialCode *bbdou);
|
||||
~BbdouCursor();
|
||||
void init(uint32 objectId, uint32 progResKeywordId);
|
||||
void enable(uint32 objectId);
|
||||
void disable(uint32 objectId);
|
||||
void reset(uint32 objectId);
|
||||
void addCursorSequenceId(uint32 objectId, uint32 sequenceId);
|
||||
uint32 findCursorSequenceId(uint32 objectId);
|
||||
bool updateTrackingCursor(Control *control);
|
||||
void saveInfo();
|
||||
void restoreInfo();
|
||||
void saveBeforeTrackingCursor(Control *control, uint32 sequenceId);
|
||||
void restoreAfterTrackingCursor();
|
||||
uint32 getSequenceId1(int sequenceIndex);
|
||||
uint calcTrackingFlags(Common::Point actorPos, Common::Point trackingLimits);
|
||||
uint calcTrackingCursorIndex(uint trackingFlags);
|
||||
bool getTrackingCursorSequenceId(Control *control, uint32 &outSequenceId);
|
||||
public:
|
||||
IllusionsEngine_BBDOU *_vm;
|
||||
BbdouSpecialCode *_bbdou;
|
||||
Control *_control;
|
||||
CursorData _data;
|
||||
CursorSequence _cursorSequences[kMaxCursorSequences];
|
||||
void resetActiveVerbs();
|
||||
void show(Control *control);
|
||||
void hide(uint32 objectId);
|
||||
};
|
||||
|
||||
} // End of namespace Illusions
|
||||
|
||||
#endif // ILLUSIONS_BBDOU_BBDOU_CURSOR_H
|
||||
Reference in New Issue
Block a user