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engines/illusions/bbdou/bbdou_bubble.h
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82
engines/illusions/bbdou/bbdou_bubble.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ILLUSIONS_BBDOU_BBDOU_BUBBLE_H
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#define ILLUSIONS_BBDOU_BBDOU_BUBBLE_H
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#include "illusions/specialcode.h"
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#include "common/rect.h"
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namespace Illusions {
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class IllusionsEngine_BBDOU;
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class BbdouSpecialCode;
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class Control;
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struct BubbleStyle {
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uint32 _showSequenceId;
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uint32 _hideSequenceId;
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int16 _count;
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uint32 _progResKeywordId;
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uint32 _baseNamedPointId;
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uint32 _namedPointIds[32];
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uint32 _objectId;
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Common::Point _position;
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BubbleStyle() : _count(0) {}
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};
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struct BubbleIcon {
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uint32 _objectId;
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bool _enabled;
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Common::Point _position;
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uint32 _sequenceId;
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};
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class BbdouBubble {
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public:
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BbdouBubble(IllusionsEngine_BBDOU *vm, BbdouSpecialCode *bbdou);
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~BbdouBubble();
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void init();
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void addBubbleStyle(uint32 showSequenceId, uint32 hideSequenceId, uint32 progResKeywordId,
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uint32 namedPointId, int16 count, uint32 *namedPointIds);
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void show();
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void hide();
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void selectBubbleStyle(int16 minCount, Common::Point sourcePt, Common::Point destPt, uint32 progResKeywordId);
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uint32 addBubbleIcon(uint positionIndex, uint32 sequenceId);
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void calcBubbleTrail(Common::Point &sourcePt, Common::Point &destPt);
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protected:
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IllusionsEngine_BBDOU *_vm;
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BbdouSpecialCode *_bbdou;
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Common::Array<BubbleStyle> _bubbleStyles;
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BubbleStyle *_currBubbleStyle;
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BubbleStyle *_showingBubbleStyle;
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BubbleStyle *_hidingBubbleStyle;
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uint32 _trailObjectIds[32];
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Common::Point _sourcePt;
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Common::Point _destPt;
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int _bubbleObjectId1;
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int _bubbleObjectId2;
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BubbleIcon _icons[32];
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_BBDOU_BBDOU_BUBBLE_H
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