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engines/icb/sound_lowlevel.h
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58
engines/icb/sound_lowlevel.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_SOUND_LOWLEVEL_H
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#define ICB_SOUND_LOWLEVEL_H
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#include "engines/icb/common/px_string.h"
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namespace ICB {
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void SetupSndEngine();
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int32 GetSamplePitch(const char *sampleName, bool8 isInSession);
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void StartSample(int32 ch, const char *sampleName, bool8 isInSession, int32 looping);
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void StopSample(int32 ch);
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void SetChannelVolumeAndPan(int32 ch, int32 volume, int32 pan);
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void SetChannelPitch(int32 ch, int32 pitch);
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void LoadSessionSounds(const char *cluster);
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void LoadMissionSounds(const char *cluster);
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// Prototype for useful cluster managing function
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bool8 DoesClusterContainFile(pxString clustername, uint32 hash_to_find, uint32 &fileoffset, uint32 &filesize);
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bool8 IsSpeechPlaying(void);
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// returns length of sound in 12ths of second
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int32 PreloadSpeech(uint32 hash); // does nothing on psx
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int32 SayLineOfSpeech(uint32 speechHash);
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void StopSpeechPlayback(void);
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void CancelSpeechPlayback(void);
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} // End of namespace ICB
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#endif // SOUND_LOWLEVEL_H
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