Initial commit
This commit is contained in:
258
engines/icb/sound/music_manager.cpp
Normal file
258
engines/icb/sound/music_manager.cpp
Normal file
@@ -0,0 +1,258 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* Additional copyright for this file:
|
||||
* Copyright (C) 1999-2000 Revolution Software Ltd.
|
||||
* This code is based on source code created by Revolution Software,
|
||||
* used with permission.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "engines/icb/sound/sound_common.h"
|
||||
#include "engines/icb/sound/music_manager.h"
|
||||
#include "engines/icb/sound/fx_manager.h"
|
||||
#include "engines/icb/res_man_pc.h"
|
||||
#include "engines/icb/sound.h"
|
||||
#include "engines/icb/p4.h"
|
||||
#include "engines/icb/icb.h"
|
||||
|
||||
#include "audio/decoders/wave.h"
|
||||
|
||||
namespace ICB {
|
||||
|
||||
extern _stub stub;
|
||||
|
||||
MusicManager::MusicManager() {
|
||||
m_bufferLength = 0;
|
||||
m_wavByteOffsetInCluster = 0;
|
||||
m_wavDataSize = 0;
|
||||
|
||||
m_paused = FALSE8;
|
||||
m_lengthInCycles = 0;
|
||||
|
||||
m_identifier = 0;
|
||||
|
||||
m_fading = 0;
|
||||
m_adjustFadeVol = 0;
|
||||
|
||||
_audioStream = nullptr;
|
||||
}
|
||||
|
||||
MusicManager::~MusicManager() {
|
||||
KillBuffer();
|
||||
}
|
||||
|
||||
bool8 MusicManager::UpdateMusic() {
|
||||
if (noSoundEngine)
|
||||
return TRUE8;
|
||||
|
||||
// Don't do anything if we're paused or buffer invalid
|
||||
if (m_paused == FALSE8) {
|
||||
// Do fade out here
|
||||
|
||||
// Has music been stopped?
|
||||
if (m_adjustFadeVol != 0) {
|
||||
// Have we faded down
|
||||
if (m_fading == 0) {
|
||||
if (g_icb->_mixer->isSoundHandleActive(_handle))
|
||||
g_icb->_mixer->stopHandle(_handle);
|
||||
m_adjustFadeVol = 0;
|
||||
} else {
|
||||
AdjustVolume(m_adjustFadeVol * -1);
|
||||
m_fading--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return TRUE8;
|
||||
}
|
||||
|
||||
bool8 MusicManager::LoadMusic(const char *clusterName, uint32 byteOffsetToWav, int32 vol) {
|
||||
if (noSoundEngine)
|
||||
return FALSE8;
|
||||
|
||||
if (clusterName[0] == '\0')
|
||||
return FALSE8;
|
||||
|
||||
// Check to see if we have this piece of music already loaded
|
||||
if (m_identifier == byteOffsetToWav) {
|
||||
// Record & Set the volume
|
||||
SetVolume(vol);
|
||||
return TRUE8;
|
||||
}
|
||||
|
||||
// Stops and fills the buffer with silence
|
||||
KillBuffer();
|
||||
|
||||
// A new music file overrides paused status
|
||||
m_paused = FALSE8;
|
||||
|
||||
// Open the cluster file
|
||||
Common::SeekableReadStream *stream = openDiskFileForBinaryStreamRead(clusterName);
|
||||
if (stream == nullptr)
|
||||
return FALSE8;
|
||||
|
||||
// Need to seek to the correct position in the cluster
|
||||
stream->seek(byteOffsetToWav, SEEK_SET);
|
||||
|
||||
// Read in header information and make buffer
|
||||
if (!OpenMusic(stream)) {
|
||||
return FALSE8;
|
||||
}
|
||||
|
||||
// Record & Set the volume
|
||||
SetVolume(vol);
|
||||
|
||||
// As we're only dealing with one global music cluster, then this number
|
||||
// can be used safely to idenity all different music in the entire game
|
||||
m_identifier = byteOffsetToWav;
|
||||
|
||||
return TRUE8;
|
||||
}
|
||||
|
||||
bool8 MusicManager::StartMusic(const char *clusterName, uint32 byteOffsetToWav, int32 vol) {
|
||||
warning("MusicManager::StartMusic");
|
||||
if (LoadMusic(clusterName, byteOffsetToWav, vol) == TRUE8) {
|
||||
// Regular playback
|
||||
m_adjustFadeVol = 0;
|
||||
|
||||
if (PlayMusic() == TRUE8)
|
||||
return TRUE8;
|
||||
}
|
||||
|
||||
return FALSE8;
|
||||
}
|
||||
|
||||
bool8 MusicManager::PlayMusic() {
|
||||
if (noSoundEngine)
|
||||
return FALSE8;
|
||||
|
||||
// Regular playback
|
||||
m_adjustFadeVol = 0;
|
||||
|
||||
// Play the sound buffer
|
||||
float volumeConversion = Audio::Mixer::kMaxChannelVolume / 128.0f;
|
||||
g_icb->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_handle, _audioStream,
|
||||
-1, m_musicVol * volumeConversion, 0, DisposeAfterUse::YES);
|
||||
|
||||
return TRUE8;
|
||||
}
|
||||
|
||||
void MusicManager::StopMusic() {
|
||||
if (noSoundEngine)
|
||||
return;
|
||||
|
||||
// Do nothing if we're already fading
|
||||
if (m_fading == 0 && IsPlaying()) {
|
||||
// Set the fade active
|
||||
m_fading = 10;
|
||||
m_adjustFadeVol = (int32)(GetMusicVolume() / m_fading) + 1;
|
||||
if (m_adjustFadeVol == 0)
|
||||
m_adjustFadeVol = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void MusicManager::SetMusicPausedStatus(bool8 p) {
|
||||
if (noSoundEngine)
|
||||
return;
|
||||
|
||||
if (p) {
|
||||
// Already paused
|
||||
if (!IsPlaying() && m_paused)
|
||||
return;
|
||||
|
||||
// Stop playback leaving cursors alone
|
||||
if (g_icb->_mixer->isSoundHandleActive(_handle))
|
||||
g_icb->_mixer->pauseHandle(_handle, true);
|
||||
|
||||
m_paused = TRUE8;
|
||||
} else {
|
||||
if (m_paused) {
|
||||
m_paused = FALSE8;
|
||||
|
||||
// Play from where we left off
|
||||
if (g_icb->_mixer->isSoundHandleActive(_handle))
|
||||
g_icb->_mixer->pauseHandle(_handle, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MusicManager::SetMusicVolume(int32 volume) {
|
||||
if (noSoundEngine)
|
||||
return;
|
||||
|
||||
SetVolume(volume);
|
||||
}
|
||||
|
||||
bool8 MusicManager::IsPlaying() {
|
||||
if (noSoundEngine)
|
||||
return FALSE8;
|
||||
|
||||
if (g_icb->_mixer->isSoundHandleActive(_handle))
|
||||
return TRUE8;
|
||||
|
||||
return FALSE8;
|
||||
}
|
||||
|
||||
void MusicManager::SetVolume(int32 volume) {
|
||||
// Store and set correct volume
|
||||
m_musicVol = volume;
|
||||
|
||||
if (g_icb->_mixer->isSoundHandleActive(_handle)) {
|
||||
float volumeConversion = Audio::Mixer::kMaxChannelVolume / 128.0f;
|
||||
g_icb->_mixer->setChannelVolume(_handle, volume * volumeConversion);
|
||||
}
|
||||
}
|
||||
|
||||
void MusicManager::AdjustVolume(int32 amount) {
|
||||
int32 musicVol = m_musicVol;
|
||||
musicVol += amount;
|
||||
if (musicVol > 127)
|
||||
musicVol = 127;
|
||||
if (musicVol < 0)
|
||||
musicVol = 0;
|
||||
m_musicVol = musicVol;
|
||||
if (g_icb->_mixer->isSoundHandleActive(_handle)) {
|
||||
float volumeConversion = Audio::Mixer::kMaxChannelVolume / 128.0f;
|
||||
g_icb->_mixer->setChannelVolume(_handle, musicVol * volumeConversion);
|
||||
}
|
||||
}
|
||||
|
||||
bool8 MusicManager::OpenMusic(Common::SeekableReadStream *stream) {
|
||||
_wavHeader header;
|
||||
|
||||
if (openWav(stream, header, m_wavDataSize, m_wavByteOffsetInCluster, m_lengthInCycles) == FALSE8) {
|
||||
delete stream;
|
||||
return FALSE8;
|
||||
}
|
||||
_audioStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES);
|
||||
return TRUE8;
|
||||
}
|
||||
|
||||
void MusicManager::KillBuffer() {
|
||||
if (noSoundEngine)
|
||||
return;
|
||||
|
||||
if (g_icb->_mixer->isSoundHandleActive(_handle))
|
||||
g_icb->_mixer->stopHandle(_handle);
|
||||
|
||||
m_identifier = 0;
|
||||
}
|
||||
|
||||
} // End of namespace ICB
|
||||
Reference in New Issue
Block a user