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121
engines/icb/sound/direct_sound.cpp
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121
engines/icb/sound/direct_sound.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/icb/sound/direct_sound.h"
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#include "engines/icb/sound/music_manager.h"
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#include "engines/icb/sound/speech_manager.h"
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#include "engines/icb/sound/fx_manager.h"
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#include "engines/icb/sound.h"
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#include "engines/icb/icb.h"
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#include "audio/mixer.h"
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#include "common/system.h"
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#include "common/timer.h"
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namespace ICB {
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MusicManager *g_theMusicManager = nullptr;
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SpeechManager *g_theSpeechManager = nullptr;
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FxManager *g_theFxManager = nullptr;
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bool8 g_TimerOn = TRUE8;
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Common::TimerManager::TimerProc g_timer_id;
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void SoundEngineTimer(void *ignored) {
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if (g_TimerOn) {
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UpdateSounds10Hz();
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Poll_Sound_Engine();
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}
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}
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bool8 Init_Sound_Engine() {
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// Create a timer to poll the sound engine at 100 millisecond intervals
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g_system->getTimerManager()->installTimerProc(SoundEngineTimer, 100 * 1000, nullptr, "SoundEngineTimer");
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// Initalize the other sections (ie music, fx and speech)
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g_theMusicManager = new MusicManager();
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g_theSpeechManager = new SpeechManager();
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g_theFxManager = new FxManager;
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return TRUE8;
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}
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bool8 Close_Sound_Engine() {
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// Kill the sound engine timer
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g_system->getTimerManager()->removeTimerProc(g_timer_id);
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// Destroy the fx manager
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if (g_theFxManager) {
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delete g_theFxManager;
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g_theFxManager = nullptr;
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}
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// Destroy the music manager
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if (g_theMusicManager) {
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delete g_theMusicManager;
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g_theMusicManager = nullptr;
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}
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// Destroy the speech manager
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if (g_theSpeechManager) {
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delete g_theSpeechManager;
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g_theSpeechManager = nullptr;
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}
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g_icb->_mixer->stopAll();
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return TRUE8;
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}
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bool8 Poll_Sound_Engine() {
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// Refresh the music streams
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if (g_theMusicManager) {
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if (!g_theMusicManager->UpdateMusic()) {
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// Shutdown if we fail - not elegant but safe
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Close_Sound_Engine();
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}
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}
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// Refresh the speech streams
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if (g_theSpeechManager) {
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if (!g_theSpeechManager->UpdateSpeech()) {
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// Shutdown if we fail - not elegant but safe
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Close_Sound_Engine();
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}
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}
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// Poll the sound fx manager
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if (g_theFxManager) {
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if (!g_theFxManager->Poll()) {
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// Shutdown if we fail - not elegant but safe
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Close_Sound_Engine();
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}
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}
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return TRUE8;
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}
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} // End of namespace ICB
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