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engines/icb/mouse_pc.cpp
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63
engines/icb/mouse_pc.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/icb/common/px_common.h"
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#include "engines/icb/global_objects_pc.h" // for surface_manager
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#include "engines/icb/mouse.h"
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#include "engines/icb/debug.h"
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namespace ICB {
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#define MAX_MOUSE_EVENTS 16
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#define MOUSEFLASHFRAME 6
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typedef struct {
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uint8 runTimeComp; // type of runtime compression used for the frame data
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uint8 noAnimFrames; // number of frames in the anim
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int8 xHotSpot;
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int8 yHotSpot;
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uint8 mousew;
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uint8 mouseh;
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} _mouseAnim;
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int32 DrawMouse() {
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uint8 *ad;
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uint32 pitch;
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ad = surface_manager->Lock_surface(working_buffer_id);
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pitch = surface_manager->Get_pitch(working_buffer_id);
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uint32 bytesPerPixel = 4;
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ad += (mousey * pitch) + mousex * bytesPerPixel;
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while (bytesPerPixel--)
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*ad++ = 255;
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surface_manager->Unlock_surface(working_buffer_id);
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return (0);
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}
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} // End of namespace ICB
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