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engines/icb/light.h
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69
engines/icb/light.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_LIGHT_H
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#define ICB_LIGHT_H
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#include "engines/icb/gfx/psx_pcdefines.h"
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#include "engines/icb/gfx/rlp_api.h"
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namespace ICB {
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// Used to pass the information from stage to actor draw
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// about which lights are in the current camera view
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// also passes the state of each light
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#define MAX_NUMBER_LIGHTS 32
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#define MAX_NUMBER_SHADES 4
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#define DEFAULT_INSHADE_PERCENTAGE 0
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typedef struct PSXLampList {
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uint32 n;
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uint32 states[MAX_NUMBER_LIGHTS];
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PSXLamp *lamps[MAX_NUMBER_LIGHTS];
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} PSXLampList;
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typedef struct PSXShadeList {
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uint32 n;
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uint32 states[MAX_NUMBER_SHADES];
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PSXShade *shades[MAX_NUMBER_SHADES];
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} PSXShadeList;
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typedef struct LampInfo {
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uint32 intens;
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uint32 mult;
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uint32 index;
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uint32 bounce;
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uint32 width;
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uint32 rr;
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VECTOR direct;
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SVECTOR colour;
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} LampInfo;
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} // End of namespace ICB
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#endif // #ifndef LIGHT_H
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