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engines/icb/icon_menu_pc.h
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56
engines/icb/icon_menu_pc.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_ICONMENU_PC_H_INCLUDED
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#define ICB_ICONMENU_PC_H_INCLUDED
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namespace ICB {
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#define ICON_X_SIZE 60
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#define ICON_Y_SIZE 40
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#define ICON_Y_SIZE_ED 61
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// And this defines the space between them when we draw them.
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#define ICON_SPACING 4
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// This is the default row to draw the chooser at.
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#define ICON_MENU_PIXEL_X ICON_SPACING
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#define ICON_MENU_PIXEL_Y 420
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#define ICON_MENU_PIXEL_Y_ED 410
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// These position the flashing icon when medipacks and ammo clips are added.
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#define ICON_ADDING_X 570
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#define ICON_ADDING_Y 420
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// These define the sizes of some commonly used rectangles.
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extern LRECT ICON_BITMAP_RECT;
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extern LRECT ICON_ADDING_RECT;
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} // End of namespace ICB
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#endif // #ifndef ICONMENU_PC_H_INCLUDED
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