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engines/icb/global_objects_psx.cpp
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engines/icb/global_objects_psx.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/icb/global_objects_psx.h"
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#include "engines/icb/animation_mega_set.h"
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#include "engines/icb/common/px_clu_api.h"
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namespace ICB {
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// The texture manager for the actor textures
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TextureManager *tman;
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// The 3 directional lights and the ambient light
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psxLight Lights[4];
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// Camera and animation structures
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psxCamera *g_camera;
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// Actor structure
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psxActor *g_av_actor;
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// Lighting structure and coordinates, colour components
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PSXLamp *g_av_Light;
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// Colour of the actors bounding box
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int32 bboxRed = 0;
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int32 bboxGreen = 255;
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int32 bboxBlue = 0;
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// Colour of the actors screen outline
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int32 slineRed = 0;
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int32 slineGreen = 0;
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int32 slineBlue = 255;
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// Colour of the wire-frame man
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int32 wfrmRed = 100;
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int32 wfrmGreen = 50;
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int32 wfrmBlue = 20;
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// Drawing options
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int32 _normalScale = 8;
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int32 _useWindingOrder = 1;
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int32 _removeBackface = 1;
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int32 _drawWfrm = 0;
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int32 _drawTxture = 1;
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int32 _drawLit = 1;
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int32 _drawGouraud = 1;
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int32 _drawPolys = 1;
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int32 _drawNormals = 0;
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int32 _drawActor = 1;
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int32 _drawSline = 0;
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int32 _drawShadowSline = 0;
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int32 _drawBbox = 0;
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int32 _drawShadowBbox = 0;
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int32 _drawSolidBbox = 0;
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int32 _drawZfragEdge = 0;
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int32 _drawZLayerEdge = 0;
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int32 _drawZfragImg = 1;
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int32 _drawText = 0;
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int32 _drawCompass = 0;
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int32 _drawBG = 1;
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int32 _drawProps = 1;
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int32 _drawSemiTrans = 1;
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int32 _drawDebugMesh = 0;
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} // End of namespace ICB
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