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engines/icb/gfx/psx_pchmd.h
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245
engines/icb/gfx/psx_pchmd.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_PSX_PCHMD_H
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#define ICB_PSX_PCHMD_H
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#include "engines/icb/gfx/psx_pcdefines.h"
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namespace ICB {
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const int32 HMD_FUS3 = 0x00000048; // Flat, Un-textured, Self-Luminous Triangle
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const int32 HMD_FTS3 = 0x00000049; // Flat, Textured, Self-Luminous Triangle
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const int32 HMD_GUS3 = 0x0000004c; // Gouraud, Un-textured, Self-Luminous Triangle
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const int32 HMD_GTS3 = 0x0000004d; // Gouraud, Textured, Self-Luminous Triangle
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const int32 HMD_FUL3 = 0x00000008; // Flat, Un-textured, Lit Triangle
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const int32 HMD_FTL3 = 0x00000009; // Flat, Textured, Lit Triangle
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const int32 HMD_GUL3 = 0x0000000c; // Gouraud, Un-textured, Lit Triangle
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const int32 HMD_GTL3 = 0x0000000d; // Gouraud, Textured, Lit Triangle
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const int32 TRIANGLE = 0x00000666; // Just 3 vertices for shadow polygon
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const int32 HMD_FUS3_SIZE = 3;
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const int32 HMD_GUS3_SIZE = 5;
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const int32 HMD_FTS3_SIZE = 5;
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const int32 HMD_GTS3_SIZE = 7;
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const int32 HMD_FUL3_SIZE = 3;
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const int32 HMD_GUL3_SIZE = 4;
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const int32 HMD_FTL3_SIZE = 5;
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const int32 HMD_GTL3_SIZE = 6;
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const int32 TRIANGLE_SIZE = 2;
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int32 decodeHMDpolygon(uint32 primType, uint32 pcplatform, uint32 *&pp, uint32 &code0, uint32 &r0, uint32 &g0, uint32 &b0, uint32 &code1, uint32 &r1, uint32 &g1, uint32 &b1, uint32 &code2, uint32 &r2,
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uint32 &g2, uint32 &b2, uint32 &u0, uint32 &v0, uint32 &u1, uint32 &v1, uint32 &u2, uint32 &v2, uint32 &cba, uint32 &cx, uint32 &cy, uint32 &tsb, uint32 &tp, uint32 &n0, uint32 &vert0,
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uint32 &n1, uint32 &vert1, uint32 &n2, uint32 &vert2, uint32 dump);
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// Handy structures for decoding polygon information
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// Flat, Un-textured, Self-Luminous Triangle
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// Each polygon is 3 32-bit WORDS
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// Bit 31 ----> Bit 0
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//
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// 8-bits | 8-bits | 8-bits | 8-bits
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// 0x20 | Blue | Green | Red
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// 16-bits | 8-bits | 8-bits
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// --------------------------
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// vp1 | vp0
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// pad | vp2
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typedef struct PolyFUS3 {
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uint8 r0, g0, b0, code0;
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uint16 vp0, vp1;
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uint16 vp2, pad;
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} PolyFUS3;
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// Gouraud, Un-textured, Self-Luminous Triangle
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// Each polygon is 5 32-bit WORDS
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// Bit 31 ----> Bit 0
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//
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// 8-bits | 8-bits | 8-bits | 8-bits
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// 0x30 | Blue0 | Green0 | Red0
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// 0x30 | Blue1 | Green1 | Red1
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// 0x30 | Blue2 | Green2 | Red2
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// 16-bits | 8-bits | 8-bits
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// --------------------------
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// vp1 | vp0
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// pad | vp2
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typedef struct PolyGUS3 {
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uint8 r0, g0, b0, code0;
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uint8 r1, g1, b1, code1;
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uint8 r2, g2, b2, code2;
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uint16 vp0, vp1;
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uint16 vp2, pad;
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} PolyGUS3;
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// Flat, Textured, Self-Luminous Triangle
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// Each polygon is 5 32-bit WORDS
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// Structure is :
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// Bit 31 ----> Bit 0
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//
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// 8-bits | 8-bits | 8-bits | 8-bits
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// 0x24 | Blue | Green | Red
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// 16-bits | 8-bits | 8-bits
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// --------------------------
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// cba | v0 | u0
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// tsb | v1 | u1
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// vp0 | v2 | u2
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// --------------------------
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// vp2 | vp1
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typedef struct PolyFTS3 {
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uint8 r0, g0, b0, code0;
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uint8 u0, v0;
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uint16 cba;
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uint8 u1, v1;
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uint16 tsb;
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uint8 u2, v2;
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uint16 vp0;
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uint16 vp1, vp2;
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} PolyFTS3;
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// Gouraud, Textured, Self-Luminous Triangle
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// Each polygon is 7 32-bit WORDS
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// Structure is :
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// Bit 31 ----> Bit 0
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//
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// 8-bits | 8-bits | 8-bits | 8-bits
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// 0x34 | Blue0 | Green0 | Red0
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// 0x34 | Blue1 | Green1 | Red1
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// 0x34 | Blue2 | Green2 | Red2
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// 16-bits | 8-bits | 8-bits
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// --------------------------
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// cba | v0 | u0
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// tsb | v1 | u1
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// vp0 | v2 | u2
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// --------------------------
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// vp2 | vp2
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typedef struct PolyGTS3 {
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uint8 r0, g0, b0, code0;
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uint8 r1, g1, b1, code1;
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uint8 r2, g2, b2, code2;
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uint8 u0, v0;
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uint16 cba;
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uint8 u1, v1;
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uint16 tsb;
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uint8 u2, v2;
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uint16 vp0;
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uint16 vp1, vp2;
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} PolyGTS3;
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// Flat, Un-textured, Lit Triangle
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// Each polygon is 3 32-bit WORDS
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// Bit 31 ----> Bit 0
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//
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// 8-bits | 8-bits | 8-bits | 8-bits
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// 0x20 | Blue | Green | Red
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// 16-bits | 16-bits
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// ------------------
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// vp0 | np0
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// vp2 | vp1
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typedef struct PolyFUL3 {
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uint8 r0, g0, b0, code0;
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uint16 np0, vp0;
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uint16 vp1, vp2;
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} PolyFUL3;
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// Gouraud, Un-textured, Lit Triangle
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// Each polygon is 4 32-bit WORDS
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// Bit 31 ----> Bit 0
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//
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// 8-bits | 8-bits | 8-bits | 8-bits
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// 0x20 | Blue | Green | Red
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// 16-bits | 8-bits | 8-bits
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// --------------------------
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// vp0 | np0
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// vp1 | np1
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// vp2 | np2
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typedef struct PolyGUL3 {
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uint8 r0, g0, b0, code0;
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uint16 np0, vp0;
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uint16 np1, vp1;
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uint16 np2, vp2;
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} PolyGUL3;
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// Flat, Textured, Lit Triangle
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// Each polygon is 5 32-bit WORDS
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// Structure is :
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// Bit 31 ----> Bit 0
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//
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// 16-bits | 8-bits | 8-bits
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// --------------------------
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// cba | v0 | u0
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// tsb | v1 | u1
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// pad | v2 | u2
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// --------------------------
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// vp0 | np0
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// vp2 | vp1
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typedef struct PolyFTL3 {
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uint8 u0, v0;
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uint16 cba;
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uint8 u1, v1;
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uint16 tsb;
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uint8 u2, v2;
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uint16 pad;
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uint16 np0, vp0;
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uint16 vp1, vp2;
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} PolyFTL3;
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// Gouraud, Textured, Lit Triangle
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// Each polygon is 6 32-bit WORDS
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// Structure is :
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// Bit 31 ----> Bit 0
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//
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// 16-bits | 8-bits | 8-bits
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// --------------------------
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// cba | v0 | u0
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// tsb | v1 | u1
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// pad | v2 | u2
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// --------------------------
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// vp0 | np0
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// vp1 | np1
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// vp2 | np2
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//
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typedef struct PolyGTL3 {
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uint8 u0, v0;
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uint16 cba;
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uint8 u1, v1;
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uint16 tsb;
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uint8 u2, v2;
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uint16 pad;
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uint16 np0, vp0;
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uint16 np1, vp1;
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uint16 np2, vp2;
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} PolyGTL3;
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#if (_PSX == 0) || (_PSX_ON_PC == 1)
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void MatrixToAngles(MATRIX *A, SVECTOR *rotvec);
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#endif // #if (_PSX==0) || (_PSX_ON_PC==1)
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} // End of namespace ICB
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#endif // #ifndef PSX_PCHMD_H
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