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engines/icb/gfx/psx_pcdefines.h
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engines/icb/gfx/psx_pcdefines.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_PSX_PCDEFINES_H
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#define ICB_PSX_PCDEFINES_H
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#include "common/types.h"
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namespace ICB {
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// make our own equivalents
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typedef struct MATRIX {
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int16 m[3][3]; /* 3x3 rotation matrix */
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int16 pad;
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int32 t[3]; /* transfer vector */
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MATRIX() { pad = 0; }
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} MATRIX;
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typedef struct MATRIXPC {
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int32 m[3][3]; /* 3x3 rotation matrix */
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int32 pad;
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int32 t[3]; /* transfer vector */
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MATRIXPC() { pad = 0; }
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} MATRIXPC;
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/* int32 word type 3D vector */
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typedef struct VECTOR {
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int32 vx, vy;
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int32 vz, pad;
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VECTOR() { pad = 0; }
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} VECTOR;
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/* short word type 3D vector */
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typedef struct SVECTOR {
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int16 vx, vy;
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int16 vz, pad;
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} SVECTOR;
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/* short word type 3D vector - PC version */
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typedef struct SVECTORPC {
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int32 vx, vy;
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int32 vz, pad;
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} SVECTORPC;
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typedef struct CVECTOR {
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/* color type vector */
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uint8 r, g, b, cd;
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} CVECTOR;
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typedef struct {/* 2D short vector */
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short vx, vy;
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} DVECTOR;
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typedef uint8 PACKET;
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//-=- Definitions -=-//
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#ifndef ONE
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#define ONE 4096
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#endif
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#define PSX_SCREEN_WIDTH 512
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#define PSX_SCREEN_HEIGHT 240
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//-=- Macros -=-//
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#define __nint__(x) (((x) > 0) ? int((x) + 0.5) : int((x)-0.5))
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#define getTPage(tp, abr, x, y) ((((tp)&0x3) << 7) | (((abr)&0x3) << 5) | (((y)&0x100) >> 4) | (((x)&0x3ff) >> 6) | (((y)&0x200) << 2))
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#define getClut(x, y) ((y << 6) | ((x >> 4) & 0x3f))
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} // End of namespace ICB
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#endif // __PSX_PcDefines_H__
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