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engines/icb/gfx/psx_camera.h
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84
engines/icb/gfx/psx_camera.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_PSX_CAMERA_H
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#define ICB_PSX_CAMERA_H
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#include "engines/icb/gfx/psx_pcdefines.h"
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#include "engines/icb/common/px_rcutypes.h"
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#include "engines/icb/common/px_common.h"
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namespace ICB {
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#define PSX_CAMERA_ID "CAM"
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#define PSX_CAMERA_SCHEMA 2
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#define PSX_WEATHER_NONE 0
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#define PSX_WEATHER_SNOW 1
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#define PSX_WEATHER_RAIN 2
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typedef struct {
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MATRIX view;
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uint16 focLen;
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} psxPCcameraOld;
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typedef struct {
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MATRIX view;
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uint16 focLen;
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int32 pos[3];
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} psxPCcamera;
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typedef struct {
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float m[3][3];
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float t[3];
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float fov;
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int32 width;
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int32 height;
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} psxFloatCamera;
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typedef struct {
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char id[4];
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int32 schema;
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MATRIX view;
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int32 pan;
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uint16 focLen;
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int32 weatherType;
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int32 lightning;
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int32 windx;
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int32 windy;
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int32 windz;
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int32 particleCount;
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} psxCamera;
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// Useful camera and co-ordinate system based maths
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void makeLSmatrix(MATRIX *ws, MATRIX *lw, MATRIX *ls);
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void psxWorldToFilm(const PXvector_PSX &worldpos, const psxCamera &camera, bool8 &is_onfilm, PXvector_PSX &filmpos);
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} // End of namespace ICB
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#endif // #ifndef PSX_CAMERA_H
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