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engines/icb/gfx/psx_anims.h
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49
engines/icb/gfx/psx_anims.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_PSX_ANIMS_HH
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#define ICB_PSX_ANIMS_HH
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#include "engines/icb/debug.h"
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#include "engines/icb/common/px_common.h"
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#include "engines/icb/common/px_anims.h"
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namespace ICB {
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inline PXframe_PSX *PXFrameEnOfAnim(uint32 n, PXanim_PSX *pAnim) {
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// Convert to the new schema
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ConvertPXanim(pAnim);
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if (n >= pAnim->frame_qty) {
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Real_Fatal_error("Illegal frame %d %d %s %d", n, pAnim->frame_qty);
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error("Should exit with error-code -1");
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return NULL;
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}
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return (PXframe_PSX *)((uint8 *)pAnim + FROM_LE_16(pAnim->offsets[n]));
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}
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} // End of namespace ICB
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#endif // #ifndef PSX_ANIMS_HH
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