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engines/icb/gfx/gfxstub_dutch.h
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engines/icb/gfx/gfxstub_dutch.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_GFXSTUB_DUTCH_HH
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#define ICB_GFXSTUB_DUTCH_HH
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namespace ICB {
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typedef struct {
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uint32 width; // 640
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uint32 height; // 480
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uint32 stride; // width * 4
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uint8 *RGBdata; // width * height * 32-bits
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uint16 *Zdata; // width * height * 16-bits
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} RevRenderDevice;
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typedef struct {
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int32 x, y; // fixed-point 16:16
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int32 u, v; // fixed-point 16:16
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uint32 colour; // B, G, R, alpha (low->high mem)
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} vertex2D;
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typedef struct {
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uint32 *palette; /*[256]*/ // windows 32-bit RGB with 1 byte of padding
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uint32 width; // must be power of 2
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uint32 height; // must be power of 2
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uint8 *level[9]; // width/1 * height/1 -> width/256 * height/256
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} RevTexture;
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class TextureHandle;
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TextureHandle *RegisterTexture(const RevTexture *revInput);
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int32 UnregisterTexture(TextureHandle *);
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int32 SetTextureState(TextureHandle *texture);
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int32 GetTextureState(TextureHandle *texture);
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int32 SetRenderDevice(RevRenderDevice *renderDev);
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int32 GetRenderDevice(RevRenderDevice *renderDev);
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// Colour is verts[0].colour
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int32 DrawFlatUnTexturedPolygon(const vertex2D *verts, int32 nVerts, uint16 z);
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int32 DrawGouraudUnTexturedPolygon(const vertex2D *verts, int32 nVerts, uint16 z);
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// Colour is verts[0].colour
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int32 DrawFlatTexturedPolygon(const vertex2D *verts, int32 nVerts, uint16 z);
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int32 DrawGouraudTexturedPolygon(const vertex2D *verts, int32 nVerts, uint16 z);
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// Colour is verts[0].colour
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int32 DrawFlatTexturedTransparentPolygon(const vertex2D *verts, int32 nVerts, uint16 z);
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int32 DrawGouraudTexturedTransparentPolygon(const vertex2D *verts, int32 nVerts, uint16 z);
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static const int32 GFXLIB_TRANSPARENT_COLOUR = 0xDEADBEAF;
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// This value CANNOT be changed
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static const int32 GFXLIB_TRANSPARENT_INDEX = 0x00000000;
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void ClearProcessorState(void);
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} // End of namespace ICB
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#endif // #ifndef GFXSTUB_DUTCH_HH
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