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engines/icb/game_script.h
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64
engines/icb/game_script.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_GAME_SCRIPT
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#define ICB_GAME_SCRIPT
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#include "engines/icb/common/px_common.h"
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namespace ICB {
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class _game_script {
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public:
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bool8 running_from_game_script;
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uint8 *buf;
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char cluster[ENGINE_STRING_LEN];
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char fname[ENGINE_STRING_LEN];
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uint32 fn_hash;
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uint32 cluster_hash;
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uint32 pc;
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void Restart_game_script();
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bool8 Init_game_script();
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void Run_to_bookmark(const char *name);
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void Process_game_script();
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void Fetch_next_param(char *p);
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bool8 Running_from_gamescript();
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void Fetch_next_line();
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};
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} // End of namespace ICB
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#endif
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