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133
engines/icb/direct_input.cpp
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133
engines/icb/direct_input.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/icb/p4_generic.h"
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#include "engines/icb/debug.h"
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#include "engines/icb/p4.h"
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#include "engines/icb/player.h"
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#include "engines/icb/direct_input.h"
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#include "engines/icb/cluster_manager_pc.h"
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#include "common/textconsole.h"
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#include "common/events.h"
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#include "common/keyboard.h"
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namespace ICB {
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bool8 keyboard_buf_scancodes[Common::KEYCODE_LAST];
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bool8 repeats_scancodes[Common::KEYCODE_LAST];
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void Init_direct_input() {
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SetDefaultKeys();
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}
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void setKeyState(Common::KeyCode key, bool pressed) {
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if (key >= Common::KEYCODE_LAST)
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return;
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keyboard_buf_scancodes[key] = pressed;
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}
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uint32 Get_DI_key_press() {
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for (uint32 i = 0; i < Common::KEYCODE_LAST; i++) {
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if (Read_DI_once_keys(i)) {
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return i;
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}
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}
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return 0;
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}
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void Clear_DI_key_buffer() {
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for (uint32 i = 0; i < Common::KEYCODE_LAST; i++) {
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repeats_scancodes[i] = FALSE8;
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keyboard_buf_scancodes[i] = FALSE8;
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}
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}
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bool8 Read_DI_once_keys(uint32 key) {
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// in
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// key = keycode
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// out
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// 0 not pressed down currently
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// 1 pressed down
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if (key >= Common::KEYCODE_LAST)
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return FALSE8;
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// set repeat
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if (keyboard_buf_scancodes[key] && (repeats_scancodes[key]))
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return (0); // key is still pressed so return 0
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repeats_scancodes[key] = keyboard_buf_scancodes[key];
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return (repeats_scancodes[key]);
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}
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bool8 Read_DI_keys(uint32 key) {
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// in
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// key = keycode
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// out
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// 0 not pressed down currently
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// 1 pressed down
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if (key >= Common::KEYCODE_LAST)
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return FALSE8;
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// set repeat
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repeats_scancodes[key] = keyboard_buf_scancodes[key];
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return (repeats_scancodes[key]);
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}
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bool8 DI_key_waiting() {
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for (uint32 i = 0; i < Common::KEYCODE_LAST; i++) {
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if (keyboard_buf_scancodes[i])
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return TRUE8;
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}
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return FALSE8;
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}
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void SetDefaultKeys() {
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fire_key = Common::KEYCODE_SPACE;
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interact_key = Common::KEYCODE_LCTRL;
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inventory_key = Common::KEYCODE_RETURN;
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arm_key = Common::KEYCODE_LALT;
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remora_key = Common::KEYCODE_r;
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crouch_key = Common::KEYCODE_x;
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sidestep_key = Common::KEYCODE_LSHIFT;
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run_key = Common::KEYCODE_z;
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up_key = Common::KEYCODE_UP;
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down_key = Common::KEYCODE_DOWN;
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left_key = Common::KEYCODE_LEFT;
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right_key = Common::KEYCODE_RIGHT;
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pause_key = Common::KEYCODE_ESCAPE;
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}
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} // End of namespace ICB
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