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engines/icb/common/px_list.h
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184
engines/icb/common/px_list.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_PX_LIBRARY_LIST_TEMPLATE
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#define ICB_PX_LIBRARY_LIST_TEMPLATE
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namespace ICB {
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template <class Type> class pxList {
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protected:
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Type m_item; // The item at this node
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pxList<Type> *m_tail; // The tail of the list
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public:
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pxList() {
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m_tail = NULL; // Construct an empty list
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}
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~pxList() {
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if (!IsEmpty())
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delete Tail(); // Destruct the array
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}
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Type &Head() {
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return m_item; // The lists' head
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}
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pxList<Type> *Tail() {
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return m_tail; // The lists' tail
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}
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bool IsEmpty() {
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return (m_tail == NULL); // Is the list empty ?
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}
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void Append(const Type &); // Append item to the end of the list
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void Insert(const Type &); // Inserts an item after the current item
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pxList<Type> *Find(const Type &); // Returns the list whose head == entry (NULL if not found)
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int32 Length(); // Returns the length of the list
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};
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template <class Type> class rcSortedList {
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protected:
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Type m_item; // The item at this node
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rcSortedList<Type> *m_tail; // The tail of the list
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public:
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rcSortedList() {
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m_tail = NULL; // Construct an empty list
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}
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~rcSortedList() {
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if (!IsEmpty())
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delete Tail(); // Destruct the array
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}
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public:
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Type &Head(); // The lists' head
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rcSortedList<Type> *Tail(); // The lists' tail
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bool IsEmpty(); // Is the list empty ?
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int32 Length(); // Returns the length of the list
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public:
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rcSortedList<Type> *Insert(const Type &); // Inserts an item in the correct place
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rcSortedList<Type> *Find(const Type &); // Returns the list whose head == entry (NULL if not found)
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};
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template <class Type> void pxList<Type>::Append(const Type &entry) {
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if (IsEmpty()) {
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m_item = entry;
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m_tail = new pxList<Type>;
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} else {
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Tail()->Append(entry);
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}
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}
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template <class Type> void pxList<Type>::Insert(const Type &entry) {
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pxList<Type> *newNode = new pxList<Type>;
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if (IsEmpty()) { // Is the list is empty, insert the item at the start of the list
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m_item = entry;
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} else { // Else put the item before this node
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newNode->m_item = m_item;
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m_item = entry;
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newNode->m_tail = Tail();
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}
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m_tail = newNode;
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}
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template <class Type> pxList<Type> *pxList<Type>::Find(const Type &entry) {
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// If this is the end of list marker we haven't found it
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if (IsEmpty())
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return NULL;
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if (Head() == entry)
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return this;
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return (Tail()->Find(entry));
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}
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template <class Type> int32 pxList<Type>::Length() {
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if (IsEmpty())
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return 0;
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return (1 + Tail()->Length());
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}
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template <class Type> Type &rcSortedList<Type>::Head() { // The lists' head
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return m_item;
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}
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template <class Type> rcSortedList<Type> *rcSortedList<Type>::Tail() { // The lists' tail
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return m_tail;
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}
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template <class Type> bool rcSortedList<Type>::IsEmpty() { // Is the list empty ?
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return (m_tail == NULL);
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}
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template <class Type> rcSortedList<Type> *rcSortedList<Type>::Insert(const Type &entry) {
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if (IsEmpty()) {
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// End of the list so add the entry here
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m_item = entry;
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m_tail = new rcSortedList<Type>;
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return this;
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}
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// The class being listed must have a '>' Operator defined
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else if (m_item > entry) {
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// The new item comes before the current one
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rcSortedList<Type> *newNode = new rcSortedList<Type>;
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newNode->m_tail = m_tail;
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newNode->m_item = m_item;
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m_item = entry;
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m_tail = newNode;
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return this;
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} else {
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// Keep going
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return Tail()->Insert(entry);
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}
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}
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template <class Type> rcSortedList<Type> *rcSortedList<Type>::Find(const Type &entry) {
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// If this is the end of list marker we haven't found it
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if (IsEmpty())
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return NULL;
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// this list is sorted, so we can stop when we have a higher value than entry
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if (Head() > entry)
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return NULL;
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if (Head() == entry)
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return this;
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return (Tail()->Find(entry));
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}
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template <class Type> int32 rcSortedList<Type>::Length() {
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if (IsEmpty())
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return 0;
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return (1 + Tail()->Length());
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}
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} // End of namespace ICB
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#endif // #ifndef _PX_LIBRARY_LIST_TEMPLATE
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