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engines/icb/common/px_features.h
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63
engines/icb/common/px_features.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_PX_FEATURES_H_INCLUDED
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#define ICB_PX_FEATURES_H_INCLUDED
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#include "engines/icb/common/px_common.h"
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namespace ICB {
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// These define the filenames for files containing floor maps.
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#define PX_FILENAME_FEATURES_INFO "pxwgfeatures"
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#ifndef PX_EXT_LINKED
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#define PX_EXT_LINKED "linked"
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#endif
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#ifndef PSX_EXT_LINKED
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#define PSX_EXT_LINKED "PSXlinked"
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#endif
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// This is the version for these files. The engine checks this runtime to know that it is running with
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// the correct version of file.
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#define VERSION_PXWGFEATURES 200
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// enum _feature_type
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// Not entirely sure what these will be yet. But here are a couple of suggestions.
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enum _feature_type { ANIMATING = 0, FEATURE, OTHER };
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// struct _feature_info
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// This holds information about one prop.
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typedef struct {
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PXreal x, y, z; // Reference point for the prop.
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PXreal floor_y; // Y projected down to the floor the prop is on.
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_feature_type type; // The type of the prop.
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PXfloat direction; // 0 - 99 (maybe use -1 to indicate no direction).
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} _feature_info;
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} // End of namespace ICB
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#endif // #ifndef _PX_FEATURES_H_INCLUDED
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