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engines/icb/common/px_bones.cpp
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53
engines/icb/common/px_bones.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/icb/gfx/psx_pcdefines.h"
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#include "engines/icb/common/px_common.h"
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#include "engines/icb/common/px_bones.h"
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namespace ICB {
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void BoneDeformation::UpdateBoneValue(short &v, short t) {
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if (v < t) {
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v = (int16)(v + boneSpeed);
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if (v > t)
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v = t;
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} else if (v > t) {
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v = (int16)(v - boneSpeed);
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if (v < t)
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v = t;
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}
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}
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void BoneDeformation::Target0() { boneTarget.vx = boneTarget.vy = boneTarget.vz = 0; }
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void BoneDeformation::Update() {
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UpdateBoneValue(boneValue.vx, boneTarget.vx);
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UpdateBoneValue(boneValue.vy, boneTarget.vy);
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UpdateBoneValue(boneValue.vz, boneTarget.vz);
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}
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} // End of namespace ICB
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