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engines/icb/common/px_3drealpoint.h
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engines/icb/common/px_3drealpoint.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_PX_3DREALPOINT_H_INCLUDED
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#define ICB_PX_3DREALPOINT_H_INCLUDED
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// Include the header files needed by this class.
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#include "engines/icb/common/px_rcutypes.h"
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namespace ICB {
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// Note, this needs pre-definitions / typedef's of :
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// PXreal, REAL_ZERO
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// For PC PXreal = float, REAL_ZERO = 0.0f
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// For PSX PXreal = int, REAL_ZERO = 0
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#ifndef REAL_ZERO
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#error "REAL_ZERO not defined"
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#endif // #ifndef REAL_ZERO
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// A 2D point on a plane with endpoints stored as floating point.
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class px3DRealPoint {
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public:
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// Default constructor and destructor.
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px3DRealPoint() {
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m_fX = REAL_ZERO;
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m_fY = REAL_ZERO;
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m_fZ = REAL_ZERO;
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}
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~px3DRealPoint() { ; }
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// Alternative constructor that allows the point to be initialized.
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px3DRealPoint(PXreal fX, PXreal fY, PXreal fZ) {
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m_fX = fX;
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m_fY = fY;
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m_fZ = fZ;
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}
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// Gets and sets.
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void SetX(PXreal fX) { m_fX = fX; }
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void SetY(PXreal fY) { m_fY = fY; }
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void SetZ(PXreal fZ) { m_fZ = fZ; }
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PXreal GetX() const { return m_fX; }
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PXreal GetY() const { return m_fY; }
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PXreal GetZ() const { return m_fZ; }
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// This allows the values of a point to be set after it has been created.
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void Set(PXreal fX, PXreal fY, PXreal fZ) {
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m_fX = fX;
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m_fY = fY;
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m_fZ = fZ;
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}
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private:
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PXreal m_fX, m_fY, m_fZ; // The point.
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};
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#if 0
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inline bool8 px3DRealPoint::operator == (const px3DRealPoint &obOpB) const {
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if ((PXfabs(m_fX - obOpB.m_fX) < (FLT_MIN * 5.0f)) &&
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(PXfabs(m_fY - obOpB.m_fY) < (FLT_MIN * 5.0f)) &&
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(PXfabs(m_fZ - obOpB.m_fZ) < (FLT_MIN * 5.0f)))
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return TRUE8;
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else
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return FALSE8;
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}
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#endif
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} // End of namespace ICB
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#endif // #ifndef PX_3DREALPOINT_H_INCLUDED
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