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engines/icb/common/px_2drealline.h
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engines/icb/common/px_2drealline.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_PX2DLINE_H_INCLUDED
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#define ICB_PX2DLINE_H_INCLUDED
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#include "engines/icb/common/px_array.h"
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#include "engines/icb/common/px_2drealpoint.h"
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namespace ICB {
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// Note, this header file needs somethings :
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// e.g. PXreal, REAL_ZERO
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#ifndef REAL_ZERO
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#error "REAL_ZERO not defined in px2drealline.h"
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#endif // #ifndef REAL_ZERO
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// Here I define an array type for the class. This neatens syntax and also allows pxArrays of pxArrays to be declared.
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class px2DRealLine;
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typedef rcActArray<px2DRealLine> px2DRealLineArray;
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// Holds a line on a plane as a pair of integer endpoints, and provides functions for working with them.
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class px2DRealLine {
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public:
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// Definitions for this class.
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enum IntersectionLogicVal { DONT_INTERSECT, DO_INTERSECT, COLLINEAR };
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// Default constructor and destructor.
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inline px2DRealLine() {
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m_fX1 = REAL_ZERO;
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m_fY1 = REAL_ZERO;
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m_fX2 = REAL_ZERO;
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m_fY2 = REAL_ZERO;
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}
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inline ~px2DRealLine() { ; }
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// Gets and sets.
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PXreal GetX1() const { return m_fX1; }
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PXreal GetY1() const { return m_fY1; }
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PXreal GetX2() const { return m_fX2; }
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PXreal GetY2() const { return m_fY2; }
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void SetX1(PXreal fX1) { m_fX1 = fX1; }
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void SetY1(PXreal fY1) { m_fY1 = fY1; }
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void SetX2(PXreal fX2) { m_fX2 = fX2; }
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void SetY2(PXreal fY2) { m_fY2 = fY2; }
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// This determines whether this-> line intersects another.
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IntersectionLogicVal Intersects(const px2DRealLine &oLineB, px2DRealPoint &oIntersection) const;
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private:
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PXreal m_fX1, m_fY1, m_fX2, m_fY2; // The line's endpoints.
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// Functions used only by this class.
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inline bool8 SameSigns(PXreal dA, PXreal dB) const;
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};
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inline bool8 px2DRealLine::SameSigns(PXreal fA, PXreal fB) const {
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if (fA < REAL_ZERO) {
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if (fB < REAL_ZERO)
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return TRUE8;
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else
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return FALSE8;
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} else {
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if (fB < REAL_ZERO)
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return FALSE8;
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else
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return TRUE8;
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}
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}
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} // End of namespace ICB
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#endif // #ifndef PX2DLINE_H_INCLUDED
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