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347
engines/icb/common/pc_props.h
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347
engines/icb/common/pc_props.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_PC_PROPS_H
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#define ICB_PC_PROPS_H
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#include "engines/icb/common/px_staticlayers.h" // for types + defines
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#include "engines/icb/common/px_types.h"
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namespace ICB {
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#define PCPROP_SCHEMA 3
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#define PCPROP_ID MKTAG('p', 'o', 'r', 'P')
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#define PCINTERACTIBLE_SCHEMA 2
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#define PCINTERACTIBLE_ID MKTAG('k', 'c', 'a', 'T')
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#define PCSETFILE_ID_ICB MKTAG('t', 'n', 'i', 'm')
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#define PCSETFILE_ID_ELDORADO MKTAG('t', 'n', 'i', 'p')
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typedef struct _pcSetHeader {
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uint32 id;
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uint32 cameraOffset;
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uint32 lightOffset;
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uint32 propOffset;
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uint32 layerOffset;
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uint32 backgroundOffset;
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uint32 interactiblesOffset;
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} _pcSetHeader;
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class pcInteractible {
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private:
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char name[32];
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int32 width;
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int32 height;
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int32 x;
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int32 y;
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uint8 *mask;
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public:
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pcInteractible(uint8 *interactiblePtr) {
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uint8 *ptr = interactiblePtr;
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memcpy(name, ptr, 32);
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ptr += 32;
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width = (int32)READ_LE_U32(ptr);
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ptr += 4;
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height = (int32)READ_LE_U32(ptr);
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ptr += 4;
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x = (int32)READ_LE_U32(ptr);
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ptr += 4;
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y = (int32)READ_LE_U32(ptr);
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ptr += 4;
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mask = ptr;
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}
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};
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class pcInteractibleFile {
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private:
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uint32 id;
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uint32 schema;
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uint32 mapping;
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uint32 quantity;
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pcInteractible **interactibles;
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public:
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pcInteractibleFile() : id(PCINTERACTIBLE_ID), schema(PCINTERACTIBLE_SCHEMA), mapping(0), quantity(0), interactibles(nullptr) {}
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pcInteractibleFile(uint8 *interactibleData) {
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uint8 *ptr = interactibleData;
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id = READ_LE_U32(ptr);
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ptr += 4;
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schema = READ_LE_U32(ptr);
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ptr += 4;
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mapping = READ_LE_U32(ptr);
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ptr += 4;
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quantity = READ_LE_U32(ptr);
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ptr += 4;
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interactibles = new pcInteractible *[quantity];
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for (uint32 i = 0; i < quantity; i++) {
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interactibles[i] = new pcInteractible(interactibleData + READ_LE_U32(ptr));
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ptr += 4;
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}
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}
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~pcInteractibleFile() {
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for (uint32 i = 0; i < quantity; i++) {
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delete interactibles[i];
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}
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delete[] interactibles;
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interactibles = 0;
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}
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uint32 GetID() { return id; }
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void SetId(uint32 i) { id = i; }
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uint32 GetQty() { return quantity; }
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void SetQty(uint32 q) { quantity = q; }
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pcInteractible *GetInt(uint32 i) { return interactibles[i]; }
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void SetSchema(uint32 s) { schema = s; }
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uint32 GetSchema() const {
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if (id != PCINTERACTIBLE_ID)
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return 0;
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else
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return schema;
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}
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};
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class pcPropRGBState {
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private:
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uint16 *zPtrs[TILE_COUNT];
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uint16 *semiPtrs[TILE_COUNT];
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uint16 nLRBgTiles;
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uint16 nLRFgTiles;
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uint16 nHRBgTiles;
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uint16 nHRFgTiles;
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uint32 *palettePtr;
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uint16 bgLRSurfaceWidth;
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uint16 bgLRSurfaceHeight;
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uint16 fgLRSurfaceWidth;
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uint16 fgLRSurfaceHeight;
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uint16 bgHRSurfaceWidth;
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uint16 bgHRSurfaceHeight;
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uint16 fgHRSurfaceWidth;
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uint16 fgHRSurfaceHeight;
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uint8 *bgLRRleDataPtr;
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uint8 *fgLRRleDataPtr;
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uint8 *bgHRRleDataPtr;
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uint8 *fgHRRleDataPtr;
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LRECT *tileRects;
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public:
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pcPropRGBState(uint8 *propBasePtr, uint32 dataOffset) {
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uint8 *ptr = propBasePtr + dataOffset;
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for (int32 i = 0; i < TILE_COUNT; i++) {
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zPtrs[i] = 0;
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if (uint32 offset = READ_LE_U32(ptr)) {
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zPtrs[i] = (uint16 *)(propBasePtr + offset);
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}
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ptr += 4;
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}
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for (int32 i = 0; i < TILE_COUNT; i++) {
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semiPtrs[i] = 0;
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if (uint32 offset = READ_LE_U32(ptr)) {
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semiPtrs[i] = (uint16 *)(propBasePtr + offset);
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}
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ptr += 4;
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}
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nLRBgTiles = READ_LE_U16(ptr);
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ptr += 2;
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nLRFgTiles = READ_LE_U16(ptr);
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ptr += 2;
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nHRBgTiles = READ_LE_U16(ptr);
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ptr += 2;
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nHRFgTiles = READ_LE_U16(ptr);
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ptr += 2;
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palettePtr = (uint32 *)(propBasePtr + READ_LE_U32(ptr));
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ptr += 4;
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bgLRSurfaceWidth = READ_LE_U16(ptr);
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ptr += 2;
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bgLRSurfaceHeight = READ_LE_U16(ptr);
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ptr += 2;
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fgLRSurfaceWidth = READ_LE_U16(ptr);
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ptr += 2;
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fgLRSurfaceHeight = READ_LE_U16(ptr);
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ptr += 2;
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bgHRSurfaceWidth = READ_LE_U16(ptr);
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ptr += 2;
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bgHRSurfaceHeight = READ_LE_U16(ptr);
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ptr += 2;
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fgHRSurfaceWidth = READ_LE_U16(ptr);
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ptr += 2;
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fgHRSurfaceHeight = READ_LE_U16(ptr);
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ptr += 2;
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bgLRRleDataPtr = propBasePtr + READ_LE_U32(ptr);
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ptr += 4;
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fgLRRleDataPtr = propBasePtr + READ_LE_U32(ptr);
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ptr += 4;
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bgHRRleDataPtr = propBasePtr + READ_LE_U32(ptr);
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ptr += 4;
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fgHRRleDataPtr = propBasePtr + READ_LE_U32(ptr);
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ptr += 4;
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tileRects = (LRECT *)ptr;
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}
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uint16 *GetZTileTable(int32 t) { return zPtrs[t]; }
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uint16 *GetSemiTileTable(int32 t) { return semiPtrs[t]; }
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uint16 GetLRBgTileQty() { return nLRBgTiles; }
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uint16 GetLRFgTileQty() { return nLRFgTiles; }
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uint16 GetHRBgTileQty() { return nHRBgTiles; }
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uint16 GetHRFgTileQty() { return nHRFgTiles; }
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uint32 *GetPalette() { return palettePtr; }
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uint16 GetLRBgSurfaceWidth() { return bgLRSurfaceWidth; }
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uint16 GetLRBgSurfaceHeight() { return bgLRSurfaceHeight; }
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uint16 GetLRFgSurfaceWidth() { return fgLRSurfaceWidth; }
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uint16 GetLRFgSurfaceHeight() { return fgLRSurfaceHeight; }
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uint16 GetHRBgSurfaceWidth() { return bgHRSurfaceWidth; }
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uint16 GetHRBgSurfaceHeight() { return bgHRSurfaceHeight; }
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uint16 GetHRFgSurfaceWidth() { return fgHRSurfaceWidth; }
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uint16 GetHRFgSurfaceHeight() { return fgHRSurfaceHeight; }
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uint8 *GetLRBgRlePtr() { return bgLRRleDataPtr; }
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uint8 *GetLRFgRlePtr() { return fgLRRleDataPtr; }
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uint8 *GetHRBgRlePtr() { return bgHRRleDataPtr; }
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uint8 *GetHRFgRlePtr() { return fgHRRleDataPtr; }
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LRECT *GetTileRects() { return tileRects; }
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};
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class pcPropRGB {
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private:
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char name[32];
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uint32 stateQty;
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pcPropRGBState **states;
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public:
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pcPropRGB(uint8 *propBasePtr, uint32 dataOffset) {
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uint8 *ptr = propBasePtr + dataOffset;
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memcpy(name, ptr, 32);
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ptr += 32;
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stateQty = READ_LE_U32(ptr);
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ptr += 4;
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states = new pcPropRGBState *[stateQty];
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for (uint32 i = 0; i < stateQty; i++) {
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states[i] = new pcPropRGBState(propBasePtr, READ_LE_U32(ptr));
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ptr += 4;
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}
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}
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~pcPropRGB() {
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for (uint32 i = 0; i < stateQty; i++) {
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delete states[i];
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}
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delete[] states;
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states = 0;
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}
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const char *GetName() const { return name; }
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uint32 GetStateQty() const { return stateQty; }
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pcPropRGBState *GetState(uint32 s) { return states[s]; }
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};
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class pcPropFile {
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private:
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uint32 id;
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uint32 schema;
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uint32 mapping;
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uint32 propQty;
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pcPropRGB **props;
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public:
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pcPropFile(uint8 *propData) {
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uint8 *ptr = propData;
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id = READ_LE_U32(ptr);
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ptr += 4;
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schema = READ_LE_U32(ptr);
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ptr += 4;
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mapping = READ_LE_U32(ptr);
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ptr += 4;
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propQty = READ_LE_U32(ptr);
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ptr += 4;
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props = new pcPropRGB *[propQty];
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for (uint32 i = 0; i < propQty; i++) {
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props[i] = new pcPropRGB(propData, READ_LE_U32(ptr));
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ptr += 4;
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}
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}
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~pcPropFile() {
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for (uint32 i = 0; i < propQty; i++) {
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delete props[i];
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}
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delete[] props;
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props = 0;
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}
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uint32 GetId() const { return id; }
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uint32 GetPropQty() const { return propQty; }
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pcPropRGB *GetProp(uint32 p) { return props[p]; }
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uint32 GetSchema() const {
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if (id != PCPROP_ID)
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return 0;
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else
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return schema;
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}
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};
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} // End of namespace ICB
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#endif // #ifndef PC_PROPS_H
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