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engines/icb/breath.cpp
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181
engines/icb/breath.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/icb/debug.h"
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#include "engines/icb/mission.h"
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#include "engines/icb/global_objects.h"
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#include "engines/icb/icb.h"
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#include "engines/icb/breath.h"
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namespace ICB {
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mcodeFunctionReturnCodes fn_breath(int32 &result, int32 *params) { return (MS->fn_breath(result, params)); }
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// fn_breath(on/off,x,y,z);
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mcodeFunctionReturnCodes _game_session::fn_breath(int32 &, int32 *params) {
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M->breath.on = (uint8)params[0];
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M->breath.Init();
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// location is not used at the moment
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M->breath.position.vx = (int16)params[1];
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M->breath.position.vy = (int16)params[2];
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M->breath.position.vz = (int16)params[3];
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return IR_CONT;
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}
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// init the breath, so we get a stream of breath....
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Breath::Breath() {
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on = BREATH_OFF; // off as default...
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}
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// smoke
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// var /dt
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// y (height) +rand
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// z (out) +rand
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// c (colour) -const
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// s (size) +const
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//
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#define SMOKE_DY (6)
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#define SMOKE_DZ (2)
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#define SMOKE_DC (-2)
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#define SMOKE_DS (4)
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#define SMOKE_IY (0)
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#define SMOKE_IZ (0)
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#define SMOKE_IC (32)
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#define SMOKE_IS (4)
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#define BREATH_DY (-static_cast<int>(g_icb->getRandomSource()->getRandomNumber(2 - 1)))
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#define BREATH_DZ (g_icb->getRandomSource()->getRandomNumber(4 - 1))
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#define BREATH_DC (-4)
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#define BREATH_DS (2)
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#define BREATH_IY (0)
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#define BREATH_IZ (0)
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#define BREATH_IC (32)
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#define BREATH_IS (2)
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#define BREATH_WAIT_SECONDS 2
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#define BREATH_WAIT (12 * BREATH_WAIT_SECONDS * BREATH_DC + BREATH_IC) // between breaths
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void Breath::Init() {
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breathEnd = (int16)(BREATH_WAIT);
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int32 i;
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for (i = 0; i < MAX_BREATH; i++) {
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breathStarted[i] = 0;
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if (on == BREATH_ON) {
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breathColour[i] = (int16)(breathEnd - (BREATH_DC * i));
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} else { // smoke...
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breathColour[i] = (int16)(breathEnd - (SMOKE_DC * i));
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}
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}
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// reset cycles count (smoke uses this to turn off)
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allStarted = 0;
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}
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// update the breath every cycle
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void Breath::Update() {
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if (on) {
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int32 i;
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int32 numberStarted;
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numberStarted = 0;
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// update each particle
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for (i = 0; i < MAX_BREATH; i++) {
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// update
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if (on == BREATH_ON) {
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breathZ[i] = (int8)(breathZ[i] + BREATH_DZ);
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breathY[i] = (int8)(breathY[i] + BREATH_DY);
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breathSize[i] += BREATH_DS;
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breathColour[i] += BREATH_DC;
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} else { // smoking
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breathZ[i] += SMOKE_DZ;
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breathY[i] += SMOKE_DY;
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breathSize[i] += SMOKE_DS;
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breathColour[i] += SMOKE_DC;
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}
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// turn off
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// if we have all started and we are ending and we are smoking then reset...
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if ((breathColour[i] <= breathEnd) && (allStarted) && (on == BREATH_SMOKE)) {
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breathStarted[i] = 1;
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}
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// otherwise reset it
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else if (breathColour[i] <= breathEnd) {
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// set values
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if (on == BREATH_ON) {
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breathZ[i] = BREATH_IZ;
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breathY[i] = BREATH_IY;
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breathSize[i] = BREATH_IS;
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breathColour[i] = BREATH_IC;
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} else { // smoke
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breathZ[i] = SMOKE_IZ;
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breathY[i] = SMOKE_IY;
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breathSize[i] = SMOKE_IS;
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breathColour[i] = SMOKE_IC;
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}
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// we have definitely started now!
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breathStarted[i] = 1;
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}
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// for testing if all on (for smoke)
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// to see if all have started
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if (breathStarted[i])
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numberStarted++;
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}
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if (on == BREATH_SMOKE) {
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// if all have stopped and we are smoking then time to turn off
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if ((numberStarted == MAX_BREATH) && (allStarted)) {
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on = BREATH_OFF;
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}
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// if all started set it
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else if (numberStarted == MAX_BREATH) {
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allStarted = 1;
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// reset this field (when they are all set again we can turn off)
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for (i = 0; i < MAX_BREATH; i++)
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breathStarted[i] = 0;
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}
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}
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}
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}
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} // End of namespace ICB
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