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engines/icb/actor_view_pc.h
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59
engines/icb/actor_view_pc.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_ACTOR_VIEW_PC_H_INCLUDED
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#define ICB_ACTOR_VIEW_PC_H_INCLUDED
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namespace ICB {
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// Set this to true if the actor view (character profiles) should act as voxview
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extern bool8 g_av_userControlled;
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// Return values for ActorViewDraw
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#define MID_ANIMATION 0x00
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#define ANIMATION_END 0x01
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void InitActorView(const char *name, // Character to draw (ie "cord")
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const char *outfit, // Characters outfit (ie "casual_wear")
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const char *weapon, // Character pose (ie "unarmed")
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const char *anim, // Character anim (ie "walk")
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int16 ix, // Initial render x coord
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int16 iy, // Initial render y coord
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int16 iz); // Initial render z coord
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int32 ActorViewDraw(); // Call each cycle to draw
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void ChangeAnimPlaying(const char *pose, // Pose to swap to NULL if keep the same
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const char *anim, // Anim to change to
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bool8 forwards, // Play anim forwards or backwards
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int32 repeats, // Number of times to play this anim before ActorViewDraw() returns ANIMATION_END
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int16 ix, // New render x coordinate
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int16 iy, // New render y coordinate
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int16 iz); // New render z coordinate
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} // End of namespace ICB
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#endif
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