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engines/hugo/util.h
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88
engines/hugo/util.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#ifndef HUGO_UTIL_H
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#define HUGO_UTIL_H
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namespace Hugo {
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enum seqTextUtil {
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kGameOver = 0
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};
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namespace Utils {
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int firstBit(byte data);
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int lastBit(byte data);
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void reverseByte(byte *data);
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/**
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* Show a dialog notifying the user about something, with
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* only a simple "OK" button to dismiss it.
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*/
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void notifyBox(const Common::String &msg, TtsOptions ttsOptions = kTtsReplaceNewlines); // Redirect to call notifyBox with u32strings
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void notifyBox(const Common::U32String &msg);
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/**
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* Show a dialog prompting the player to input some text.
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*/
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Common::String promptBox(const Common::String &msg);
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/**
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* Show a dialog prompting the player for a "yes"/"no" choice.
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*/
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bool yesNoBox(const Common::String &msg); // Redirect to call yesNoBox with u32strings
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bool yesNoBox(const Common::U32String &msg);
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/**
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* Convert a string to lower case, in place.
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* @param buffer string to convert to lower case
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* @return the string which was passed in
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*/
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char *hugo_strlwr(char *buffer);
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#ifdef USE_TTS
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/**
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* Voice text with the text-to-speech system.
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*/
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void sayText(const Common::String &text, Common::TextToSpeechManager::Action action = Common::TextToSpeechManager::INTERRUPT,
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bool replaceNewlines = true); // Clean up text, then redirect to call sayText with u32strings
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void sayText(const Common::U32String &text, Common::TextToSpeechManager::Action action = Common::TextToSpeechManager::INTERRUPT);
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/**
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* Stop TTS voicing.
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*/
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void stopTextToSpeech();
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#endif
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} // End of namespace Utils
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} // End of namespace Hugo
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#endif
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