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engines/hugo/route.h
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93
engines/hugo/route.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#ifndef HUGO_ROUTE_H
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#define HUGO_ROUTE_H
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#include "common/rect.h"
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namespace Hugo {
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/**
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* Purpose of an automatic route
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*/
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enum RouteType {kRouteSpace, kRouteExit, kRouteLook, kRouteGet};
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struct Segment { // Search segment
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int16 _y; // y position
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int16 _x1, _x2; // Range of segment
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};
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class Route {
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public:
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Route(HugoEngine *vm);
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void resetRoute();
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int16 getRouteIndex() const;
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void processRoute();
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bool startRoute(const RouteType routeType, const int16 objId, int16 cx, int16 cy);
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void setDirection(const uint16 keyCode);
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void setWalk(const uint16 direction);
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private:
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HugoEngine *_vm;
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static const int kMapBound = 1; // Mark a boundary outline
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static const int kMapFill = 2; // Mark a boundary filled
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static const int kMaxSeg = 256; // Maximum number of segments
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static const int kMaxNodes = 256; // Maximum nodes in route
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uint16 _oldWalkDirection; // Last direction char
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int16 _routeIndex; // Index into route list, or -1
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RouteType _routeType; // Purpose of an automatic route
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int16 _routeObjId; // Index of exit of object walking to
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byte _boundaryMap[kYPix][kXPix]; // Boundary byte map
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Segment _segment[kMaxSeg]; // List of points in fill-path
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Common::Point _route[kMaxNodes]; // List of nodes in route (global)
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int16 _segmentNumb; // Count number of segments
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int16 _routeListIndex; // Index into route list
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int16 _destX;
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int16 _destY;
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int16 _heroWidth; // Hero width
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bool _routeFoundFl; // TRUE when path found
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bool _fullSegmentFl; // Segments exhausted
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// CHECKME: Never set to true, could be removed
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bool _fullStackFl; // TRUE if stack exhausted
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void segment(int16 x, int16 y);
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bool findRoute(const int16 cx, const int16 cy);
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Common::Point *newNode();
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};
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} // End of namespace Hugo
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#endif //HUGO_ROUTE_H
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