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engines/hugo/parser.h
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engines/hugo/parser.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#ifndef HUGO_PARSER_H
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#define HUGO_PARSER_H
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namespace Common {
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struct Event;
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class ReadStream;
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}
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namespace Hugo {
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enum seqTextParser {
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kTBExit = 0, kTBMaze, kTBNoPoint, kTBNoun, kTBVerb,
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kTBEh, kTBUnusual, kTBHave, kTBNoUse, kTBDontHave,
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kTBNeed, kTBOk, kCmtAny1, kCmtAny2, kCmtAny3,
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kCmtClose, kTBIntro, kTBOutro, kTBUnusual_1d, kCmtAny4,
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kCmtAny5, kTBExit_1d, kTBEh_1d, kTBEh_2d, kTBNoUse_2d
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};
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/**
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* The following determines how a verb is acted on, for an object
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*/
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struct cmd {
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uint16 _verbIndex; // the verb
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uint16 _reqIndex; // ptr to list of required objects
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uint16 _textDataNoCarryIndex; // ptr to string if any of above not carried
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byte _reqState; // required state for verb to be done
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byte _newState; // new states if verb done
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uint16 _textDataWrongIndex; // ptr to string if wrong state
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uint16 _textDataDoneIndex; // ptr to string if verb done
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uint16 _actIndex; // Ptr to action list if verb done
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};
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/**
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* Following is structure of verbs and nouns for 'background' objects
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* These are objects that appear in the various screens, but nothing
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* interesting ever happens with them. Rather than just be dumb and say
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* "don't understand" we produce an interesting msg to keep user sane.
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*/
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struct Background {
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uint16 _verbIndex;
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uint16 _nounIndex;
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int _commentIndex; // Index of comment produced on match
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bool _matchFl; // TRUE if noun must match when present
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byte _roomState; // "State" of room. Comments might differ.
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byte _bonusIndex; // Index of bonus score (0 = no bonus)
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};
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typedef Background *ObjectList;
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class Parser {
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public:
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Parser(HugoEngine *vm);
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virtual ~Parser();
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bool isWordPresent(char **wordArr) const;
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uint16 getCmdDefaultVerbIdx(const uint16 index) const;
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void charHandler();
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void command(const char *format, ...);
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void resetCommandLine();
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void freeParser();
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void keyHandler(Common::Event event);
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void actionHandler(Common::Event event);
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void loadArrayReqs(Common::SeekableReadStream &in);
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void loadBackgroundObjects(Common::ReadStream &in);
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void loadCatchallList(Common::ReadStream &in);
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void loadCmdList(Common::ReadStream &in);
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void switchTurbo();
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const char *useBG(const char *name);
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virtual void lineHandler() = 0;
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virtual void showInventory() const = 0;
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virtual void takeObject(Object *obj) = 0;
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protected:
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HugoEngine *_vm;
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int16 _cmdLineIndex; // Index into line
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uint32 _cmdLineTick; // For flashing cursor
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char _cmdLineCursor;
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Command _cmdLine; // Build command line
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uint16 _backgroundObjectsSize;
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uint16 _cmdListSize;
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uint16 **_arrayReqs;
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Background **_backgroundObjects;
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Background *_catchallList;
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cmd **_cmdList;
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const char *findNoun() const;
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const char *findVerb() const;
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void readBG(Common::ReadStream &in, Background &curBG);
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void readCmd(Common::ReadStream &in, cmd &curCmd);
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void showDosInventory() const;
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#ifdef USE_TTS
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void sayInventory(const char *intro, const char *outro, int nounIndex2) const;
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#endif
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void endGamePrompt();
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bool _checkDoubleF1Fl; // Flag used to display user help or instructions
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uint16 _getIndex; // Index into ring buffer
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uint16 _putIndex;
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char _ringBuffer[32]; // Ring buffer
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private:
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static const int kBlinksPerSec = 2; // Cursor blinks per second
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};
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class Parser_v1d : public Parser {
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public:
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Parser_v1d(HugoEngine *vm);
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~Parser_v1d() override;
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void lineHandler() override;
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void showInventory() const override;
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void takeObject(Object *obj) override;
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protected:
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virtual void dropObject(Object *obj);
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const char *findNextNoun(const char *noun) const;
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bool isBackgroundWord_v1(const char *noun, const char *verb, ObjectList obj) const;
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bool isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, ObjectList obj) const;
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bool isGenericVerb_v1(const char *word, Object *obj);
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bool isNear_v1(const char *verb, const char *noun, Object *obj, char *comment) const;
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bool isObjectVerb_v1(const char *word, Object *obj);
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};
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class Parser_v2d : public Parser_v1d {
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public:
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Parser_v2d(HugoEngine *vm);
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~Parser_v2d() override;
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void lineHandler() override;
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protected:
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bool isBackgroundWord_v2(const char *noun, const char *verb, ObjectList obj) const;
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bool isCatchallVerb_v2(bool testNounFl, const char *noun, const char *verb, ObjectList obj) const;
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bool isGenericVerb_v2(const char *word, Object *obj);
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bool isObjectVerb_v2(const char *word, Object *obj);
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};
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class Parser_v3d : public Parser_v1d {
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public:
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Parser_v3d(HugoEngine *vm);
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~Parser_v3d() override;
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void lineHandler() override;
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protected:
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void dropObject(Object *obj) override;
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bool isBackgroundWord_v3(ObjectList obj) const;
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bool isCatchallVerb_v3(ObjectList obj) const;
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bool isGenericVerb_v3(Object *obj, char *comment);
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bool isNear_v3(Object *obj, const char *verb, char *comment) const;
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bool isObjectVerb_v3(Object *obj, char *comment);
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void takeObject(Object *obj) override;
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};
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class Parser_v1w : public Parser_v3d {
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public:
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Parser_v1w(HugoEngine *vm);
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~Parser_v1w() override;
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void showInventory() const override;
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void lineHandler() override;
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};
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} // End of namespace Hugo
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#endif //HUGO_PARSER_H
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