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134
engines/hugo/intro.h
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134
engines/hugo/intro.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#ifndef INTRO_H
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#define INTRO_H
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#include "graphics/surface.h"
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#include "graphics/fonts/winfont.h"
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namespace Hugo {
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enum seqTextIntro {
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kIntro1 = 0,
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kIntro2 = 1,
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kIntro3 = 2
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};
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class IntroHandler {
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public:
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IntroHandler(HugoEngine *vm);
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Graphics::Surface _surf;
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Graphics::WinFont _font;
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virtual ~IntroHandler();
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virtual void preNewGame() = 0;
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virtual void introInit() = 0;
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virtual bool introPlay() = 0;
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void freeIntroData();
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void loadIntroData(Common::SeekableReadStream &in);
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byte getIntroSize() const;
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protected:
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HugoEngine *_vm;
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byte *_introX;
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byte *_introY;
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byte _introXSize;
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int16 _introTicks; // Count calls to introPlay()
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bool wait(uint32 delay);
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};
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class intro_v1w : public IntroHandler {
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public:
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intro_v1w(HugoEngine *vm);
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~intro_v1w() override;
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void preNewGame() override;
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void introInit() override;
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bool introPlay() override;
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};
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class intro_v1d : public IntroHandler {
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public:
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intro_v1d(HugoEngine *vm);
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~intro_v1d() override;
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void preNewGame() override;
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void introInit() override;
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bool introPlay() override;
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private:
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int _introState;
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};
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class intro_v2w : public IntroHandler {
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public:
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intro_v2w(HugoEngine *vm);
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~intro_v2w() override;
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void preNewGame() override;
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void introInit() override;
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bool introPlay() override;
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};
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class intro_v2d : public IntroHandler {
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public:
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intro_v2d(HugoEngine *vm);
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~intro_v2d() override;
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void preNewGame() override;
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void introInit() override;
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bool introPlay() override;
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};
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class intro_v3w : public IntroHandler {
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public:
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intro_v3w(HugoEngine *vm);
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~intro_v3w() override;
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void preNewGame() override;
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void introInit() override;
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bool introPlay() override;
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};
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class intro_v3d : public IntroHandler {
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public:
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intro_v3d(HugoEngine *vm);
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~intro_v3d() override;
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void preNewGame() override;
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void introInit() override;
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bool introPlay() override;
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};
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} // End of namespace Hugo
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#endif
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